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[L4D] Survivor AI Trigger Fixes


  
 
 
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 11-18-2009 , 17:21   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #31

i got some ideas about bots and finales/crescendo events.

1) please make a timer, the crescendo event starts when they are not even ready yet!

2)about they don't saying together on these events, something like the bots being teleported to the elevator on no mercy.
imagine:
the finale starts.
a message appears: "placing bots on XX place"
this place shpuld be close to the ammo pile since they get addicted to grab ammo everytime they reload, and then they get more chances to beat the map.
this place stock all 4 bots very together, so smoker pulls are going to be hard if they are not distracted.
this place can't be abandoned, if a smoker pulls them they can save the survivor but then they get teleported again.
until the tank comes the bots are able to move around the map.
when the tank dies they get teleported again.
telle me if it's too complicate.

3)for the crash course finale, make the a random human take the place of a bot to turn on the generator and then when the generator it's active change it again to the infected. i know it's not very elegant, but i think it would work.
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