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[ZP] Zombie Class [HELP]


  
 
 
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Mr.Noobie
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Join Date: Apr 2009
Old 05-02-2009 , 02:07   [ZP] Zombie Class [HELP]
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Can anyone make Cvar for Radius damage, Normal Damage intead of Infection, setting the damage of explosion for this zombie ?

Here the codes:

Code:
/*================================================================================
 
    -----------------------------------
    -*- [ZP] Class : Kamikaze Zombie -*-
    -----------------------------------
 
    ~~~~~~~~~~~~~~~
    - Description -
    ~~~~~~~~~~~~~~~
 
    Able to explode when it died.
 
================================================================================*/
#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
#include <engine>
#define PLUGINNAME        "[ZP]Class kamikaze"
#define VERSION           "1.0"
#define AUTHOR            "Mr.Noobie"
new g_zclass_kzombie, explosion, g_maxplayers, white, smoke
new bool:lamuerteexplosiva[33] = false
new g_sndExplode[] = "weapons/c4_explode1.wav"
new const zclass_name[] = { "Kamikaze Zombie" }
new const zclass_info[] = { "Explode" }
new const zclass_model[] = { "zombie_source" }
new const zclass_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass_health = 500
const zclass_speed = 300
const Float:zclass_gravity = 1.0
const Float:zclass_knockback = 1.0
public plugin_init()
{ 
    register_plugin(PLUGINNAME, VERSION, AUTHOR)
    register_event("DeathMsg", "kamikaze_death", "a")
    g_maxplayers = get_maxplayers() 
}
public plugin_precache() 
{
    g_zclass_kzombie = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
    explosion = precache_model("sprites/zerogxplode.spr")
    white = precache_model("sprites/white.spr")
    smoke = precache_model("sprites/steam1.spr")
    precache_sound(g_sndExplode)
}
public zp_user_infected_post(player, infector) 
{
    if (zp_get_user_zombie_class(player) == g_zclass_kzombie)
    {
       lamuerteexplosiva[player] = true
       fm_set_rendering(player, kRenderFxGlowShell, 225, 0, 0, kRenderNormal, 16);
    }
}
public zp_user_unfrozen(player)
{
 if (zp_get_user_zombie_class(player) == g_zclass_kzombie)
 {
                fm_set_rendering(player, kRenderFxGlowShell, 225, 0, 0, kRenderNormal, 16);
 }
}
public zp_user_humanized_post(player)
{
    lamuerteexplosiva[player] = false
}
public kamikaze_death() {
 
    new atacante = read_data(1)
    new victima = read_data(2)
 
    if(lamuerteexplosiva[victima]) {
 
        user_kill(atacante)
 
        for (new id2; id2 <= g_maxplayers; id2++)
        {
            if (zp_get_user_zombie_class(id2) == g_zclass_kzombie && zp_get_user_zombie(id2) && !zp_get_user_nemesis(id2))
            {  
                static Float:vOrigin[3], Float:vOrigin2[3]
                pev(victima, pev_origin, vOrigin)
                pev(id2, pev_origin, vOrigin2)
 
                new Float:fOrigin[3]
                new iOrigin[3] 
 
                entity_get_vector(id2, EV_VEC_origin, fOrigin)
                FVecIVec(fOrigin,iOrigin)
                {
                message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
                write_byte(3) //TE_EXPLOSION
                write_coord(iOrigin[0])
                write_coord(iOrigin[1])
                write_coord(iOrigin[2] + 5)
                write_short(explosion)
                write_byte(30)
                write_byte(15)
                write_byte(0)
                message_end()
                }
                {
  message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  write_byte(5) // TE_SMOkE
  write_coord(iOrigin[0]) // startorigin
  write_coord(iOrigin[1])
  write_coord(iOrigin[2] + 15)
  write_short(smoke) // sprite
  write_byte(60)
  write_byte(10)
  message_end()
                }
 
                {
                message_begin( MSG_BROADCAST,SVC_TEMPENTITY,iOrigin )
                write_byte( 21 ) //TE_BEAMCYLINDER
                write_coord( iOrigin[0] )
                write_coord( iOrigin[1] )
                write_coord( iOrigin[2] )
                write_coord( iOrigin[0] )
                write_coord( iOrigin[1] )
                write_coord( iOrigin[2]+200 )
                write_short( white )
                write_byte( 0 )
                write_byte( 1 )
                write_byte( 6 )
                write_byte( 8 )
                write_byte( 1 )
                write_byte( 255 )
                write_byte( 255 )
                write_byte( 192 )
                write_byte( 128 )
                write_byte( 5 )
                message_end() 
                }
 
                {
                emit_sound(victima,CHAN_STATIC, "g_sndExplode", 1.0, ATTN_NORM, 0, PITCH_NORM)
                }
 
         new g_hs
         new uWeaponName[32]
                // Kill the player and make a deathMSG
         user_silentkill(id2)
         g_hs = random_num(0, 1)
         format(uWeaponName, 31, "grenade")
         make_deathmsg(0 , id2, g_hs, uWeaponName)
                if(vector_distance(vOrigin, vOrigin2) < 250)
                {
                    user_kill(id2)
                }
            }
        }
        lamuerteexplosiva[victima] = false
    }
}
public client_disconnect(id) 
{
    lamuerteexplosiva[id] = false
}  
public client_putinserver(id) 
{
    lamuerteexplosiva[id] = false
}  
// Set entity's rendering type (from fakemeta_util)
stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
    static Float:color[3]
    color[0] = float(r)
    color[1] = float(g)
    color[2] = float(b)
 
    set_pev(entity, pev_renderfx, fx)
    set_pev(entity, pev_rendercolor, color)
    set_pev(entity, pev_rendermode, render)
    set_pev(entity, pev_renderamt, float(amount))
}
I need help.

Last edited by Mr.Noobie; 05-04-2009 at 04:31.
Mr.Noobie is offline
 



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