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AMX Mod X 1.0 Final Released


  
 
 
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SniperBeamer
AMX Mod X Founder
Join Date: Jun 2003
Location: Good Old Europe
Old 11-15-2004 , 14:06   AMX Mod X 1.0 Final Released
#1

Nope, not an April Fool's Joke! We are proud to announce the final release of AMX Mod X - Version 1.0.

This release, apart from some bug fixes, includes a full documentation rewrite with a scripting and module writing guide, as well as an automated installer that can install to Steam or FTP (Windows/Linux/AMD64) installations.

You can get the binaries here or on Sourceforge.
You can see the new online documentation at www.amxmodx.org/doc.

This marks the final, stable release of AMX Mod X. Future releases will be bug fixes and security patches, as AMX Mod X should be considered feature complete for the Half-Life 1 era. As a note, anything that worked with 0.20 will work with 1.0.

At the bottom of the post you can see the changelog. But I'd like to give the floor to the fine developers at AMX Mod X, as we'd all like to say something to the community...

JGHG:
Well, not much to say really. Thanks for your interest in this project.

Of course, with the evolving nature of "teh Steam" I guess we/I have put ourselves in the position to always have to update the offsets in the cstrike module every now and then. We'll see how long everyone will persist.
I hope you will have some use of AMX Mod X now even though HL2 comes at us. The recent addition of the fakemeta module and other updates of the engine module has IMNSHO made AMXX a really useful and easy-to-use tool for the HL engine.

Now if you'll excuse me, I'll be busy battling Gman the next few weeks.

I will also take the opportunity to shout this to Valve: GIVE US TF2!!!!!!!!! NOW!!!


PM:
It has been a nice time (integrating turtles and yams into HL addons), and in the end, I think AMX Mod X is much more than a simple AMX fork. I would like to thank all the developers, translators and helpers for the great work and the time they put into all this. A huge thanks goes to the community; one of the best I have ever seen (well, there are some exceptions, but luckily the phpBB developers have implemented the "ban" feature), and especially to the donors. The fact that they gave us their money shows that they trusted us, although they don't even know us. The project would never be where it is without the community. To sum it up, working on AMX Mod X was a lot of fun and I think that I learned a lot of things I can use in my future. Obey the hamsters and I hope I will see you over at SourceMod. Don't forget to close the door and turn the lights off.


BAILOPAN:
It's been really fun working with the community over the past ten months. I've learned a lot about public relations and certainly a ton about programming. I want to thank SniperBeamer for accepting me to the team, PM OnoTo for implementing some awesome ideas, JGHG for his diligence with mod hacking and putting up with my bugs, and SidLuke for giving us so much more mod support. Lastly, a huge thanks to the community which supported and embraced us throughout the lifetime of AMX Mod X. Some of the people who helped us along the way were absolutely exceptional and I highly recommend you see the credits in the documentation.

Anyway, I hope to see you all again with Half-Life 2. Frag on!


SniperBeamer:
When I started AMX Mod X, AMX should just be continued but I never thought it would become such a big project and great community. That makes me really proud.

First of all I want to thank BAILOPAN for his great work. He spent much more time in AMXx than everyone else. Without him all this wouldn't be possible. Thank you!
And of course not to forget the other main developers PM, JGHG and SidLuke, devicenull as the forum moderator, sawce for the great work he contributed, the people who donate all the money to us and of course everyone else I forgot.

Time is going on and everything changes. In the next few hours Half-Life 2 will be released and so the development of AMX Mod X will be stopped. I hope you will stay with us and regularly check the SourceMod Forums. Most of the AMXx developers move on with SourceMod.


It has been a great time. I wish you all the best for your (especially non-computer) life.

- SniperBeamer



Changelog:
Quote:
* Added an installer.
* Completed documentation.
* Added fakemeta_stocks include file.
* Added PM OnoTo's XS Library.
* Added natives to array_amxx to check lists for values.
* Admin.sma will now immediately exec amxx.cfg to make plugin_cfg more useful.
* Synced language files and added Dutch (thanks Devilion).
* Increased write-file buffer.
* Fixed a bug that caused the JIT to crash with a kernel option in 2.6.x.
* Fixed many Counter-Strike native offsets in Cstrike module.
* Fixed a crash bug in hooking MESSAGE_BEGIN in Fakemeta_amxx
* Fixed a bug where admin_sql would not reset admins on fallback to users.ini.
* Fixed range checking in set_user_hitzones.
* Fixed read_data() float return method.
* Fixed version and file info in some modules and core.
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