There is a better made plugin!
-=Credits To=-
P@c|Man - I borrowed his plugin and changed the way it worked! If he wants to get control of this plugin no problem by me!
-=Include=-
#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
You need the fakemeta utils and the hamsandwitch module if you don't have the AMXX 1.80:
Fakemeta Utils
HamSandwitch Modile + Include
The fakemeta_util.inc and hamsandwitch.inc go in the
"\addons\amxmodx\scripting\include"
The hamsandwitch binaries go in the
"\addons\amxmodx\modules"
-=Description=-
Now you can buy and use the Crysis NanoSuit in CS!!!
You can choose between 4 differents modes:
-=Maximum Strength=-
- jump higher
- melee attack critical damage
-=Maximum Armor=-
- 400 armor
- slower (if set)
- smaller damage dealt to you
- energy is the armor that absorbs damage
-=Maximum Speed=-
- run faster
-=Cloak Mode=-
- invisibility
- if you shoot the energy will be set to 0 and you will be uncloaked(if set)
-=Cvars=-
NanoSuit_Team_Play (default 1) | sets if you're playing with a team or not (good for CSDM ffa) (1 with team, 0 without team)
NanoSuit_Punish_Death (default 0) | sets if a player will lose the nanosuit when killed (0 not, 1 yes)
NanoSuit_Bot_Allow (default 0) | allow bots to use the nanosuit (0 no, 1 yes)
NanoSuit_Price (set to 0) | if is set to 0 every player that will connect will get the armor and they won't lose it when they die even if NanoSuit_Punish_Death is set to 1.
NanoSuit_Energy (default 100) | the armor energy
NanoSuit_Critical (default 10) | the critical border of the armor energy
NanoSuit_Health (default 100) | the health that a player has with tha nanosuit
NanoSuit_HPCharge (default 5) | sets the quantaty of health that a player receives at 1 second.
NanoSuit_Armor (default 200) | the armor that a player has with tha nanosuit
NanoSuit_Regenerate (default 0.7) | the energy that a player receives at 1/10 seconds (that means that he will receive 7 in 1 second energy points)
NanoSuit_Strength_Impulse (default 460) | how much the player will jump in strength mode
NanoSuit_Strength_Jump (default 15) | energy cost for the jump
NanoSuit_Strength_Stab (default 10) | energy cost for the melee attack
NanoSuit_Armor_Armor (default 400) | the armor in armor mode
NanoSuit_Armor_Speed (default 250) | the speed of a player in armor mode
NanoSuit_Armor_Damage (default 0.85) | the damage that is dealt to the armor mode (ex for default if a player that has armor mode if he is damaged with 30 the damage will be multiplied by 0.85 => 30*0.85 = 25.5 so smaller damage)
NanoSuit_Speed_Speed (default 550) | speed in speed mode
NanoSuit_Speed_Energy (default 2.5) | energy cost when running also on 1/10 seconds (that means that it in one scond it will decreace 25 energy points)
NanoSuit_Speed_Critical (default 320) | speed in speed mode when in critical
energy
NanoSuit_Cloak_Alpha (default 16) | transparency in cloak mode
NanoSuit_Cloak_Energy (default 0.5) | energy if a player is running also on 1/10 secons
NanoSuit_Cloak_Punish (default 0) | punishes the moment a player is shooting (doesn't include knife) in cloak mode
NanoSuit_Cloak_Punish_Knife (default 0) | punishes the moment a player is using the knife in cloak mode
Both punishments set the players energy to 0 and put the NanoSuit in armor mode
-=Commands=-
For showing the help motd:
say/say_team : /nanohelp
console: nanohelp
For buying the nanosuit (if needed):
say/say_team: /nanobuy
For accesing the nanosuit functions:
say/say_team/console: nanosuit (it is best if u bind this command ;))