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BAILOPAN
Join Date: Jan 2004
Old 07-11-2007 , 16:36   Re: Team Question
Reply With Quote #31

No... the inheritance chain is roughly:

CCSPlayer -> CBasePlayer -> CBaseCombatCharacter -> CBaseEntity

Each CCSPlayer will use the CCSPlayer server class for networking.

You can go from edict_t to CBaseEntity pretty easily:
pEdict->GetUnknown()->GetBaseEntity()

And from index to edict_t:
engine->PEntityOfEntIndex(index)
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Last edited by BAILOPAN; 07-11-2007 at 16:38.
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