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ESF add new class not work


  
 
 
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alconcrazy
Junior Member
Join Date: Apr 2007
Old 04-05-2007 , 15:38   ESF add new class not work
Reply With Quote #1

please they help to see me because new does not work plugins classe, I am trying to arm to a project opensource so that all we pruned to modify and to improve this game

/* ESF new class plugin

Commands:
esf_class - shows you the class selection menu
ascend - ascendation command for normal classes


*/

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <engine>
#include <fun>
#include <esf>

new playerClass[33]
new PlayerForm[33] // Form normal or 2nd, numbers are weird
new playerOption[33]


public plugin_init()

{

register_plugin("ESF class_f","0.1 beta","alcon")
register_clcmd( "esf_class","NewClassMenu", -1, "Show the class selection menu" )
register_menucmd( register_menuid("Choose class:"), 1023, "MenuCommand" )
register_clcmd( "ascend", "main_ssj" )
register_event("ResetHUD","playerSpawn","b") // Player spawns after death

return PLUGIN_CONTINUE

}

public playerSpawn(id) {
PlayerForm[id] = entity_get_int(id, EV_INT_modelindex)
}

public main_ssj(id)

{
switch (playerOption [id])

{
case 1:

{

brolly_lssj(id);
new playerClass[id] = 1
}

case 2:

{

goten_ssj(id);
new playerClass[id] = 2

}

case 3:

{

kidtrunks_ssj(id);
new playerClass[id] = 3

}

}

return PLUGIN_CONTINUE;
}

// now the functions hell

public NewClassMenu( id )

{

new szMenuBody[256]
new keys

format( szMenuBody, 255, "Choose class:^n1. Brolly^n2 Goten^n3. Kid Trunks^n^n0. Exit" )

keys = (1<<0|1<<1|1<<2|1<<9)

show_menu( id, keys, szMenuBody, -1 )

return PLUGIN_HANDLED

}


public MenuCommand( id , key )

{
switch( key )

{
case 0: {

playerOption[id] = 1
new playerClass[id] = 10
silentClientKILL(id)
playerSpawn(id)
setClientHP( id, 115)
setClientMHP( id, 115 )
entity_set_string(id, EV_SZ_model, "models/player/brolly/brolly")
entity_set_model(id, "models/player/brolly/brolly.mdl")
strip_user_weapons(id)
give_item(id, "weapon_melee")
give_item(id, "weapon_renzoku")
give_item(id, "weapon_powerbeam")
give_item(id, "weapon_gallitgun")
give_item(id, "weapon_finishingbuster")

}

case 1: {

playerOption[id] = 2
new playerClass[id] = 11
silentClientKILL(id)
playerSpawn(id)
setClientHP( id, 105)
setClientMHP( id, 105 )
entity_set_string(id, EV_SZ_model, "models/player/goten/goten")
entity_set_model(id, "models/player/goten/goten.mdl")
strip_user_weapons(id)
give_item(id, "weapon_melee")
give_item(id, "weapon_renzoku")
give_item(id, "weapon_powerbeam")
give_item(id, "weapon_kamehameha")

}

case 2: {

playerOption[id] = 3
new playerClass[id] = 12
silentClientKILL(id)
playerSpawn(id)
setClientHP( id, 115)
setClientMHP( id, 110 )
entity_set_string(id, EV_SZ_model, "models/player/kidtrunks/kidtrunks")
entity_set_model(id, "models/player/kidtrunks/kidtrunks.mdl")
strip_user_weapons(id)
give_item(id, "weapon_melee")
give_item(id, "weapon_renzoku")
give_item(id, "weapon_powerbeam")
give_item(id, "weapon_burningattack")

}

case 3: client_print( id, print_chat, "Closed the class selection menu" )
}

return PLUGIN_HANDLED
}


public brolly_lssj( id )

{

if (playerOption[id] =1 )
return PLUGIN_CONTINUE
setClientHP( id, 225)
setClientMHP( id, 225 )
entity_set_string(id, EV_SZ_model, "models/player/lssjbrolly/lssjbrolly")
entity_set_model(id, "models/player/lssjbrolly/lssjbrolly.mdl")
give_item(id, "weapon_bigbang")
give_item(id, "weapon_kamehameha")
return PLUGIN_HANDLED

}

public goten_ssj(id)

{

if (playerOption[id] =2 )
return PLUGIN_CONTINUE
setClientHP( id, 205)
setClientMHP( id, 205 )
entity_set_string(id, EV_SZ_model, "models/player/ssjgoten/ssjgoten")
entity_set_model(id, "models/player/ssjgoten/ssjgoten.mdl")
give_item(id, "weapon_finalflash")

return PLUGIN_HANDLED

}

public kidtrunks_ssj(id)

{

if (playerOption[id] =3 )
return PLUGIN_CONTINUE
setClientHP( id, 215)
setClientMHP( id, 215 )
entity_set_string(id, EV_SZ_model, "models/player/ssjkidtrunks/ssjkidtrunks")
entity_set_model(id, "models/player/ssjkidtrunks/ssjkidtrunks.mdl")
give_item(id, "weapon_finishingbuster")

return PLUGIN_HANDLED

}

public plugin_precache()

{

precache_model("models/player/brolly/brolly.mdl")
precache_model("models/player/goten/goten.mdl")
precache_model("models/player/kidtrunks/kidtrunks.mdl")
precache_model("models/player/lssjbrolly/lssjbrolly.mdl")
precache_model("models/player/ssjgoten/ssjgoten.mdl")
precache_model("models/player/ssjkidtrunks/ssjkidtrunks.mdl")

return PLUGIN_CONTINUE

}
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