Tracker: (Version 1.3)
If you damage an opponent, you will continuously track him around the map, even through walls!
Thanks to Freecode and FireWalker877 for their help!
Code:
//Tracker
tracker_level 9 //Level at which you can get tracker (Default: 9)
tracker_scale 8 //Size of the target sprite (Default: 8)
tracker_bright 255 //Brightness of the target sprite (0-255) (Default: 255)
tracker_maxtargets 0 //Max number of targets that can be tracked at one time (0 is unlimited) (Default: 0)
tracker_timetargeted 0.0 //Ammount of time you can track someone before you lose the target on them (in seconds) (float) (0.0 is unlimited) (Default: 0.0)
tracker_refreshrate 1.0 //Ammount of time between showings of the target sprite (in seconds) (float) (Default: 1.0)
Code:
VERSION HISTORY
1.0 - IT LIVES!
1.1 - Now prevents tracking of teammates and self, changed the sprite, got the sprite out of the wall
1.2 - Added maxtargets, timetargeted, and refreshrate cvars (by request)
1.3 - Changed the sprite again, reduced the distance between wall and sprite, sprite no longer obscures the view of the target
Download history:
Version 1.0 - 44 Downloads
Version 1.1 - Never Released
Version 1.2 - 5 Downloads