Wondering if someone could point me in the right direction, is there a way to obtain a high resolution timestamp of an action/event for hl1 amxmodx. Perhaps something that could be correlated with external Windows high resolution timestamps?
https://learn.microsoft.com/en-us/wi...on-time-stamps
Hoping there's something hacky I could use that's already built-in instead of using C++ code module, was thinking of using Windows ETW to capture USB input events and then measuring the difference between operating system detected input and when the local game server recognized the input.