/**
* @brief Called when rescue health settings has been done
*
* @param client client index
*
* @noreturn
*/
forward void RespawnHealth_OnSetRescueHealth(int client);
/**
* @brief Called when defibrillator health settings has been done
*
* @param client client index
*
* @noreturn
*/
forward void RespawnHealth_OnSetDefibrillatorHealth(int client);
Change log
Spoiler
Code:
2.2 (2024-03-22:
-add forward "RespawnHealth_OnSetRescueHealth" and "RespawnHealth_OnSetDefibrillatorHealth".
2.1 (2024-03-12:
-improve compatibility with Heartbeat (Revive Fix - Post Revive Options) if enabled "*_dying".
2.0 (2024-03-12:
-now allow custom health buffer/"m_isGoingToDie" prop/revive count. optional use Heartbeat (Revive Fix - Post Revive Options) to fix thirdstrike and heartbeat if revive count reaches the max.
-all cvar name changed, you have to remove the old .cfg file.
1.4 (2024-02-17:
-minor improve of code.
1.3 (2023-10-20:
-instantly store cvars to variables after create them, to prevent sometimes using uninitialized variables before OnConfigsExecuted.
1.2 (2023-06-21:
add check for engine version, no longer load plugin in other games.
1.1 (2023-04-25:
refurbishment code format.
1.0 (2023-03-16:
init public release.