Hello, I wanted to know if there is a way to obtain the distance between players, I am doing it this way, but since it is done repeatedly, it does not seem very light to me to call the engine twice each time it is executed, is there another way?
PHP Code:
static Float:OriginPlayer1[3], Float:OriginPlayer2[3], Float:Distance;
entity_get_vector( Player1 EV_VEC_origin, OriginPlayer1 );
entity_get_vector( Player2, EV_VEC_origin, OriginPlayer2 );
Distance = get_distance_f( OriginPlayer1, OriginPlayer2 );
Solved!( i Think this is better )
PHP Code:
native Float:entity_range(ida, idb);