Quote:
Originally Posted by Dragokas
They almost identical. It doesn't matter since you corrected all paths accordingly to csgo folder structure.
It would be good if you share your example that is surely work OK.
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ok, so i can delete either l4d1 or l4d2?
my example is in post #3
Quote:
Originally Posted by Dragokas
It depends on where you opened a model from. Originally, it is designed to open .mdl from stand-alone folder, like the one freshly unpacked from vpk.
If you open .mdl from some large container (like fully unpacked _dir.vpk) or perhaps, game folder itself, it firstly copy the whole "materials" folder which is huge and the operation is defaulted to "always overwrite", that's why it can takes a lot of time in your case. I'm open on ideas what can be improved and how.
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ic... wondering will it be faster if you open next mdl it will reuse the opened hlmv? right now if you double click on 2nd mdl it opens another hlmv
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