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strangeguy
Senior Member
Join Date: Mar 2019
Old 01-17-2021 , 08:06   Jetpack
Reply With Quote #1

Hello!

Someone can add that jetpack will disappear after new round? Like it will disappear from player and he need to buy new in extra items.

Code:
#include <amxmodx>
#include <hamsandwich>
#include <fakemeta>
#include <engine>
#include <zombieplague>
#include <xs>

//Uncomment this if your server is running ZP50 and above.
//#define UseZP50

#if defined UseZP50
	#tryinclude <zp50_core>
	#tryinclude <zp50_items>
	#tryinclude <zp50_ammopacks>
	#tryinclude <zp50_class_survivor>
#else
	#tryinclude <zombieplague>
#endif

new bool:bIsAlive[33], iGas[33], SprSmoke, iMaxClients, iItem
#define JpPower 400
#define JpUp 200.0
#define MaxGas 20
#define ClassnameJp "n4d_jetpack"
#define ModelJp "models/zs/p_jp2.mdl"
#define SoundFly "zs/fly2.wav"
#define SoundBlow "zs/blow.wav"
#define ItemName "ML_JETPACK"
#define ItemCost 50

public plugin_precache()
{
	SprSmoke = precache_model("sprites/smoke.spr")
	precache_model(ModelJp)
	precache_sound(SoundFly)
	precache_sound(SoundBlow)
}

public plugin_init()
{
	register_plugin(ItemName, "0.0.1", "wbyokomo")
	
	RegisterHam(Ham_Spawn, "player", "OnSpawnPost", 1)
	RegisterHam(Ham_Killed, "player", "OnKilled")
	register_forward(FM_ClientDisconnect, "OnClientDisconnect")
	register_think(ClassnameJp, "OnThinkJetPack")
	
	iMaxClients = get_maxplayers()
	
	#if defined UseZP50
	iItem = zp_items_register(ItemName, ItemCost)
	#else
	iItem = zp_register_extra_item(ItemName, ItemCost, ZP_TEAM_HUMAN)
	#endif
	
	register_clcmd("say /jp","CmdBuyJetPack")
	register_dictionary("zombie_plague.txt")
}

//this forward is from CSBot_Init API by PRoSToTeM@, see http://forums.alliedmods.net/showpost.php?p=2080292&postcount=15
public CSBot_Init(id)
{
	RegisterHamFromEntity(Ham_Spawn, id, "OnSpawnPost", 1)
	RegisterHamFromEntity(Ham_Killed, id, "OnKilled")
}

public OnClientDisconnect(id)
{
	bIsAlive[id] = false
	ResetJetPack(id)
}

public OnSpawnPost(id)
{
	if(!is_user_alive(id)) return;
	
	bIsAlive[id] = true
}

public OnKilled(id)
{
	bIsAlive[id] = false
	ResetJetPack(id)
}

public OnThinkJetPack(ent)
{
	if(ent < 1) return;
	
	static id; id = entity_get_edict(ent, EV_ENT_owner);
	if(!(1<=id<=iMaxClients)) return;
	if(!bIsAlive[id]) return;
	
	static button; button = entity_get_int(id, EV_INT_button);
	if((iGas[id] > 0) && (button & IN_DUCK) && (button & IN_JUMP))
	{
		static Float:Velocity[3], Float:Origin[3]
		velocity_by_aim(id, JpPower, Velocity)
		Velocity[2] = JpUp
		entity_set_vector(id, EV_VEC_velocity, Velocity)
		
		entity_get_vector(ent, EV_VEC_origin, Origin)
		engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, Origin, 0)
		write_byte(TE_BEAMFOLLOW)
		write_short(id)
		write_short(SprSmoke)
		write_byte(2)
		write_byte(7)
		write_byte(128)
		write_byte(32)
		write_byte(8)
		write_byte(192)
		message_end()
		
		iGas[id]--
		if(iGas[id] > 5) emit_sound(id, CHAN_WEAPON, SoundFly, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
		else emit_sound(id, CHAN_WEAPON, SoundBlow, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
	}
	else
	{
		if((iGas[id] < MaxGas) && !(button & IN_DUCK) && !(button & IN_JUMP))
		{
			iGas[id]++
		}
	}
	
	entity_set_float(ent, EV_FL_nextthink, get_gametime()+0.1)
}

public CmdBuyJetPack(id)
{
	if(!bIsAlive[id]) return PLUGIN_HANDLED;
	
	#if defined UseZP50
	if(zp_core_is_zombie(id)) return PLUGIN_HANDLED;
	if(zp_class_survivor_get(id)) return PLUGIN_HANDLED;
	#else
	if(zp_get_user_zombie(id)) return PLUGIN_HANDLED;
	if(zp_get_user_survivor(id)) return PLUGIN_HANDLED;
	#endif
	
	static iAP
	#if defined UseZP50
	iAP = zp_ammopacks_get(id)
	#else
	iAP = zp_get_user_ammo_packs(id)
	#endif
	if(iAP < ItemCost) return PLUGIN_HANDLED;
	if(IsPlayerHasJetPack(id)) return PLUGIN_HANDLED;
	
	CreateJetPack(id)
	#if defined UseZP50
	zp_ammopacks_set(id, iAP-ItemCost)
	#else
	zp_set_user_ammo_packs(id, iAP-ItemCost)
	#endif
	client_print(id, print_chat, "[ZP] Kupiles JetPack, like a Boss. Przytrzymaj SKOK+KUCANIE aby poleciec.")
	
	return PLUGIN_HANDLED;
}

#if defined UseZP50
public zp_fw_items_select_pre(id, item, ignorecost)
{
	if(item != iItem) return ZP_ITEM_AVAILABLE;
	if(zp_core_is_zombie(id)) return ZP_ITEM_DONT_SHOW;
	if(IsPlayerHasJetPack(id)) return ZP_ITEM_NOT_AVAILABLE;
	
	return ZP_ITEM_AVAILABLE;
}

public zp_fw_items_select_post(id, item, ignorecost)
{
	if(item != iItem) return;
	
	CreateJetPack(id)
	client_print(id, print_chat, "[ZP] You just bought a JetPack, fly like a BOSS. Hold JUMP+DUCK to fly.")
}

public zp_fw_core_infect_post(id)
{
	ResetJetPack(id)
}

public zp_fw_core_cure_post(id)
{
	ResetJetPack(id)
}
#else
public zp_extra_item_selected(id, item)
{
	if(item == iItem)
	{
		if(IsPlayerHasJetPack(id)) return ZP_PLUGIN_HANDLED;
		
		CreateJetPack(id)
		client_print(id, print_chat, "[ZP] You just bought a JetPack, fly like a BOSS. Hold JUMP+DUCK to fly.")
	}
	
	return PLUGIN_CONTINUE;
}

public zp_user_infected_post(id)
{
	ResetJetPack(id)
}

public zp_user_humanized_post(id)
{
	ResetJetPack(id)
}
#endif

CreateJetPack(id)
{
	new ent = create_entity("info_target")
	if(ent < 1) return;
	
	new Float:Origin[3]
	entity_get_vector(id, EV_VEC_origin, Origin)
	entity_set_string(ent, EV_SZ_classname, ClassnameJp)
	entity_set_model(ent, ModelJp)
	entity_set_origin(ent, Origin)
	entity_set_int(ent, EV_INT_movetype, MOVETYPE_FOLLOW)
	entity_set_edict(ent, EV_ENT_aiment, id)
	entity_set_int(ent, EV_INT_solid, SOLID_NOT)
	entity_set_size(ent, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0})
	entity_set_edict(ent, EV_ENT_owner, id)
	entity_set_float(ent, EV_FL_nextthink, get_gametime()+0.1)
}

RemovePlayerJetPack(id)
{
	new ent = -1
	while((ent = find_ent_by_class(ent, ClassnameJp)))
	{
		if(entity_get_edict(ent, EV_ENT_owner) != id) continue;
		
		entity_set_float(ent, EV_FL_nextthink, 0.0)
		remove_entity(ent)
	}
}

IsPlayerHasJetPack(id)
{
	new ent = -1
	new bHasJP = 0
	while((ent = find_ent_by_class(ent, ClassnameJp)))
	{
		if(entity_get_edict(ent, EV_ENT_owner) == id)
		{
			bHasJP = 1
			break;
		}
	}
	
	return bHasJP;
}

ResetJetPack(id)
{
	iGas[id] = MaxGas
	RemovePlayerJetPack(id)
}
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