Hi!
I was wondering if there is any way of tracing from a point towards a hull.
I have a point fStart[3] (player eyes)
I have a end point fEnd[3] (other player abs location)
I have a hull fMin[3] & fMax[3] for the hull on the player.
Visual example:
https://i.imgur.com/ROj2DWG.jpg
TR_TraceHullFilter seems not capable of this (afaik?)
Looking forward towards your feedback!
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