This is on single player, realism
1. Francis cutscene
At campaign start, when Francis is the one who chats with survivors, bots will guide you through the lawn/park but then they stop moving/advancing upon your first building entry. They're now on a standstill.
Doesn't happen when Zoey's the one who chats with them.
SOLVED - This one is cause by
200IQBots_FlyYouFools plugin. Figured out bots stop when there's a tank (nearby) event that's bout to happen.
2. Pistol replaced by gas can that can't be picked up
Campaign start, again. Survivors usually have four medkits, 2 melee weapons on the ground and
pistol on top of the trunk of jimmy gibbs' car. There are times when there's no pistol, but a single gas can beside the bumper instead. It's unusable but the bots keep picking it up thinking it's the pistol.
So they just stand there with their repetitive
picking up animation not following you anymore.
SOLVED -
Quote:
Originally Posted by xZk
this happens almost always when I know when modifying melee weapons in: "WeaponType" "pistol", if you are modifying that through this Mission and Weapons - Info Editor, I recommend removing "WeaponType" in all weapons and test this if even you want to continue using those weapons while being incapped
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