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Variable timing sys_ticrate


  
 
 
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Plugin Info:     Modification:   ALL        Category:   Technical/Development       
DJEarthQuake
Veteran Member
Join Date: Jan 2014
Location: Astral planes
Old 01-27-2020 , 19:38   Variable timing sys_ticrate
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This systematically puts the server to sleep or incrementally steps the tic per player. Servers advertising 10K tic waste CPU on 0 players.

Notes.
Do not put sys_ticrate in command line start up otherwise HLDS is stuck at that rate!!

Many servers cannot produce over 1000 tic.

Linux servers with pingboost can get numbers that high from my understanding on reads online about the topic. Citing link dead so I removed it. Did Windows get it?
-pingboost <1/2/3> - Selects between optimized HLDS network code stack. Set this on 2 usually reduces latency toward 1ms without loss of activity input packets.


Feel free to modify how you like or give advice.

sys_timing 0|1 disables|enables plugin. Recommended: keep a base sys_tic in mapchangecfgfile.
sys_sleep Tic hibernation rate. The tic when there are 0 players.
sys_quota Tic rate quota. The tic added per connected player.


Model name : Intel(R) Core(TM) i3 CPU 540 @ 3.07GHz. @10,000 beyond core limit.

Quote:
CPU In Out Uptime Users FPS Players
59.75 0.00 0.00 0 0 7425.17 0
Working example.
Quote:
sys_ticrate
"sys_ticrate" is "1248"

CPU In Out Uptime Users FPS Players
37.50 10.00 17.98 1679 911 1172.97 4

CPU In Out Uptime Users FPS Players
43.50 13.04 30.74 1680 911 1213.74 4
Sleep.
Quote:
CPU In Out Uptime Users FPS Players
1.00 0.00 0.00 1 0 35.17 0
SMA is on Github. Compile locally.
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Last edited by DJEarthQuake; 08-09-2022 at 14:50. Reason: Removed dead URL from Steam powered about Pingboost and Linux only
DJEarthQuake is offline
 



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