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[CS:GO] Extended Paintball (Gamemode) [1.2.0]


  
 
 
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Author
Mitchell
~lick~
Join Date: Mar 2010
Plugin ID:
5362
Plugin Version:
1.2.0
Plugin Category:
Fun Stuff
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
Servers with this Plugin:
 
Plugin Description:
An extended paintball gamemode
Old 09-21-2016 , 21:59   [CS:GO] Extended Paintball (Gamemode) [1.2.0]
Reply With Quote #1

Extended Paintball
A simple paintball gamemode that can be easily enabled and disabled based on the map.
This will turn every weapon in cs:go (excluding grenades and the revolve right now) to a paintball gun.

Convars
(copied from the README.md)
Code:
sm_paintball_enable <0/1> will disable/enable the painball gamemode.

sm_paintball_halt <0/1> will temporarily disable/enable the paintball gamemode, usefull for map makers.

sm_paintball_damage <0.0-X.X> will multiply the damage done by the configured weapon's damage.

sm_paintball_firerate <0.0-X.X> Fire rate multiplier. WARNING Do not set too low, server may lag or crash.

sm_paintball_speed <0.0-X.X> Velocity multiplier, the way this works may change later on.

sm_paintball_hsdistance <0.0-X.X> Cheap way of detecting if the bullet hit the player in the head, set to 0.0 to disable.

sm_paintball_gravity_override <0/1> Overrides the configed weapon's gravity.

sm_paintball_gravity <0.0-X.X> Gravity for the paint ball

sm_paintball_nodrop <0/1> Determines if the paintball should fly through the air (MOVETYPE_FLY)
Config
The weapons can each be configured within the paintball_weapons.cfg, more info can be found in the github README.md

Required Plugins
WeaponAttachmentAPI - This will allow the paintballs to originate from the player's weapon barrel, instead of the eyes. Later this will become optional.

Github Project
The source and the compiled version can be found here:
https://github.com/MitchDizzle/Extended-PaintBall
A development build, which can be unstable is here:
https://github.com/MitchDizzle/Exten...tBall/tree/dev

Downloads
(right-click -> save-as)
Plugin
Gamedata
Config

Last edited by Mitchell; 10-10-2016 at 00:26.
Mitchell is offline
 



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