Anyone else been having server crash issues related to mp_forcewin or round end since last update?
My plugin uses mp_forcewin to end rounds and since last update it's been crashing my servers appearently
Here's accelerator crashlog
PHP Code:
0 server_srv.so!CTFGameRules::SendWinPanelInfo(bool) + 0x79f
1 server_srv.so!CTeamplayRoundBasedRules::State_Enter_TEAM_WIN() + 0xac
2 server_srv.so!CTeamplayRoundBasedRules::SetWinningTeam(int, int, bool, bool, bool, bool) + 0x11b
3 server_srv.so!mp_forcewin(CCommand const&) + 0xb7
4 sourcemod.2.tf2.so!__SourceHook_FHCls_ConCommandDispatchfalse::Func(CCommand const&) [ConCmdManager.cpp:47 + 0x9]
5 engine_srv.so!Cmd_ExecuteCommand(CCommand const&, cmd_source_t, int) + 0x502
6 engine_srv.so!Cmd_ExecuteCommand(CCommand const&, cmd_source_t, int) + 0x5f2
7 engine_srv.so!Cbuf_Execute() + 0x2dd
8 engine_srv.so!_Host_RunFrame(float) + 0x369
9 engine_srv.so!Host_RunFrame(float) + 0x248
10 engine_srv.so!CHostState::State_Run(float) + 0xe1
11 engine_srv.so!CHostState::FrameUpdate(float) + 0x9e
12 engine_srv.so!HostState_Frame(float) + 0x19
13 engine_srv.so!CEngine::Frame() + 0x38e
14 engine_srv.so!CDedicatedServerAPI::RunFrame() + 0x26
15 dedicated_srv.so!RunServer() + 0x42
16 engine_srv.so!CModAppSystemGroup::Main() + 0x9d
17 engine_srv.so!CAppSystemGroup::Run() + 0x30
18 engine_srv.so!CDedicatedServerAPI::ModInit(ModInfo_t&) + 0x1df
19 dedicated_srv.so!CDedicatedAppSystemGroup::Main() + 0x93
20 dedicated_srv.so!CAppSystemGroup::Run() + 0x30
21 dedicated_srv.so!CAppSystemGroup::Run() + 0x30
22 dedicated_srv.so!main + 0x1c6
23 srcds_linux + 0x9b9
24 libc-2.21.so + 0x1872e
25 ld-2.21.so + 0x15049
26 ld-2.21.so + 0x14760
27 libc-2.21.so + 0x18659
28 ld-2.21.so + 0xf210
Some help or perhaps alterantive to mp_forcewin would be nice
- Thanks
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