Description:
This plugin aims to
shut the ending saferoom doors tight in an attempt to create a mini holdout scenario.
When someone tries to open them, it will
stay closed until
a certain amount of time has passed. All the survivors need to do is
to survive the incoming waves of mob that got attracted to the sound.
ConVars:- lockdown_system-l4d(2)_version (Default: 1.7)
|Version of the plugin.|
- lockdown_system-l4d(2)_announce [0 / 1] (Default: 1)
|Enable/disable announcements made by the plugin?|
- lockdown_system-l4d(2)_anti-farm_duration (Default: 150.0)
|How long does the Anti-Farm system prevail?|
- lockdown_system-l4d(2)_duration (Default: 30.0)
|How long does the Lockdown system prevail?|
- lockdown_system-l4d(2)_mobs [1 - 5] (Default: 2)
|Amount of infected mobs to call upon the system's initialization.|
- lockdown_system-l4d(2)_menu [0 / 1] (Default: 0)
|Should we let players decide on which system should be applied when opening saferoom doors?|
- lockdown_system-l4d(2)_tank_demolition [0 / 1] (Default: 1)
|Allow/disallow the plugin to create a somewhat Sacrifice finale scenario where 3 tanks will be spawned?|
- lockdown_system-l4d(2)_type [0 - 3] (Default: 0)
|Type of Lockdown System: 0 = Random, 1 = Improved, 2 & 3 = Default|
Commands:
None.
Bugs:
None.
Installation:- Place the .smx file in SourceMod's plugin folder.
(If reconfiguring, get the .sp file and place it in SourceMod's scripting folder. For the .inc file, place it in the include folder found inside.)
Notes:- Plugin will no longer work on maps that are bugged or have the church guy entity.
- I have made 2 L4D2 versions: one that depends on Left 4 Downtown 2 extension (A) and the other that does not (B).
Keep in mind that I will ignore bug reports that comes with the L4DT2 independent one unless it is about the systems malfunctioning.
- If you want a fix for the fourth map in Death Toll, just put this in a Stripper config file named after the map name.
FAQ:- The plugin does not work!
- Kindly explain as to how the plugin failed to operate. I cannot help you if you do not provide any specific details.
Changelog:
01-26-2019
X
First release.
01-30-2019
+
Prevented plugin from bugging out whenever the round restarts.
X
Final release.