Quote:
Originally Posted by TheWho
Clean all weapons of a map (without m_hOwnerEntity set) on rund_end and after this do Client_RemoveAllWeapons(client, "weapon_knife", true); with SMLib
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That would only cover a few maps.
What about the maps that spawn players with no weapons
I could try a plugin that strips players at the end of the round if there is a game_player_equip that fires on round_start.