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Basic model editing in 3DS max


  
 
 
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 01-15-2016 , 17:06   Basic model editing in 3DS max
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Here is a video working with some basic features in 3DS max to get a animating model in source:
Part 1: most everything,
http://www.twitch.tv/friagram/v/35744578
Decompile + Import a source engine model
Fix minor errors in mesh
Align bones for animation
Edit / Stretch mesh to fit bones

Part 2: some other stuff:
http://www.twitch.tv/friagram/v/35936554
Touch up problem areas
Make hands work (ugh)
Play with eyes and such...
Attachment points, hit boxes, physics boxes

Animations for vehicles / player model
http://www.twitch.tv/friagram/v/36492765


Software:
3ds max 2016
WallWorm model tools
Crowbar
GCF Scape


To edit textures and UVs:
Photoshop
VTF Edit
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Last edited by friagram; 01-19-2016 at 20:58.
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