Here is a video working with some basic features in 3DS max to get a animating model in source:
Part 1: most everything,
http://www.twitch.tv/friagram/v/35744578
Decompile + Import a source engine model
Fix minor errors in mesh
Align bones for animation
Edit / Stretch mesh to fit bones
Part 2: some other stuff:
http://www.twitch.tv/friagram/v/35936554
Touch up problem areas
Make hands work (ugh)
Play with eyes and such...
Attachment points, hit boxes, physics boxes
Animations for vehicles / player model
http://www.twitch.tv/friagram/v/36492765
Software:
3ds max 2016
WallWorm model tools
Crowbar
GCF Scape
To edit textures and UVs:
Photoshop
VTF Edit
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