Quote:
Originally Posted by eric0279
I connect to shared account to my server L4D2:
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With a closer look on the source code, I see this:
Code:
public SW_OnValidateClient(OwnerSteamID, ClientSteamID)
{
decl String:oSteamID[32];
Format(oSteamID, sizeof(oSteamID),"STEAM_0:%d:%d", (OwnerSteamID & 1), (OwnerSteamID >> 1));
decl String:cSteamID[32];
Format(cSteamID, sizeof(cSteamID),"STEAM_0:%d:%d", (ClientSteamID & 1), (ClientSteamID >> 1));
While quite a few games uses
STEAM_0:[...] (as you see in your own CS:S paste), L4D2 is actually using
STEAM_1:[...].
Could you try replacing the
STEAM_0's with
STEAM_1 in the .sp, re-compile the plugin and let us know if that solves your issue on L4D2?
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