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[TF2] PyroShark Gamemode


  
 
 
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5000MangledCows
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Join Date: Jul 2014
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Old 11-23-2014 , 20:27   [TF2] PyroShark Gamemode
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Just came here to submit an idea I came up with based on this, and the idea that Google had laid before me by [FoG] Plank Plan on the Steam Forums.

Ideally it should be a gamemode like Huntsman Hell where all players are restricted to pyro and are given the Neon Annihilator, with all their other slots disabled, and spawned in waves. The plugin would need to prevent them from drowning like this plugin, or it wouldn't be much fun.

And why is that? Because along with the fact that staying underwater for too long is annoying to avoid on normal maps, I pictured this plugin with normal tf2 objectives, but the map almost completely underwater. The whole map would be protected with areas to prevent players from swimming over fences or borders, but would have spots where secret health and ammo packs would be placed on the map. The downside to leaving the water would be that after a certain period of time, the drowning effect would take effect much like it does in normal tf2. So essentially:

Water = Safety, more damage dealt, main area of the map
Air/Non water zones = Dangerous, deal less damage (due to their stats and the accuracy to the actual pyroshark concept), bonus health/ammo packs hidden.

The maps would most likely use capture zones in 3D, because it would be easier to capture and less annoying to have to sit on the bottom of the underwater map to cap control points. Intelligence maps could also be made, attack/defense, robot destruction (?), heck, any sort of objective that would be completed underwater should do it.

Bonus: The players should receive at least 150 more health, as it is a bit hard to navigate the area without dying very quickly from a couple of hits.

This plugin is merely an idea, if someone wants to take it up and support it, that would be great! I am most likely not paying for someone to make this for me, and feel free to modify my suggestions to make the game better.

BTW: I have no plugin writing experience, so don't ask me to do anything related to that.

Thanks!
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