I'm trying to create a Demoman's pipe bomb for pyros to airblast around. Everything is working fine, but is there a way to change how quickly the grenade explodes? I was hoping to either "reset" the countdown for detonation when it gets airblasted, or just disable detonation until it hits the ground (where it would immediately explode).
Is it also possible to make the grenade "spin" when it gets spawned (Like when the grenade launcher shoots one; see here at 00:30 for what I mean)?
As usual, thanks for any help you can provide.
Spawning method (condensed code, so might not be completely accurate)