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[csgo][server plugin] Environment setup to write mm:source server plugins for csgo


  
 
 
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farren.bough
Junior Member
Join Date: Jul 2014
Old 07-31-2014 , 03:51   [csgo][server plugin] Environment setup to write mm:source server plugins for csgo
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Hi all,

I'am planning to write server plugins for csgo with metamod:source on ubuntu14.04. This is my current setup:

/project
/mmsource-1.10.1 (from here)
/hl2sdk-csgo (from here)

Is this sufficient for development?
Trying to compile stub_mm with make ENGINE=csgo fails

In file included from ../core/sourcehook/sourcehook.h:118:0,
from ../core/ISmmPlugin.h7,
from stub_mm.h:18,
from stub_mm.cpp:16:
../core/sourcehook/FastDelegate.h: In function ‘OutputClass fastdelegate::detail::horrible_cast(InputClas s)’:
../core/sourcehook/FastDelegate.h:181:14: error: typedef ‘ERROR_CantUseHorrible_cast’ locally defined but not used [-Werror=unused-local-typedefs]
typedef int ERROR_CantUseHorrible_cast[sizeof(InputClass)==sizeof(u)

Can anyone guide me from here?

Thanks
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