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SourceMod 1.6 released!


  
 
 
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ys24ys
Junior Member
Join Date: Nov 2013
Old 07-08-2014 , 08:42   Re: SourceMod 1.6 released!
#11

Quote:
Originally Posted by psychonic View Post
What are the errors? It's possible that the game received updates that broke support after it was added, but no one has reported issues with it until now.
[SERVER broken]
#include <sdkhooks>

[Does not work]
*new Target = GetClientAimTarget(Client, false);
decl String:Name[128];
GetEntityClassname(Target, Name, sizeof(Name));
PrintToChat(Client, "%s", Name);

*SetHudTextParams(0.02, 0.94, 1.0, 255, 255, 255, 255);
ShowHudText(Client, -1, "Text");

*decl String:szText[192];
Format(szText, sizeof(szText), "Text : %s", InputText);
new Handle:hBuffer = StartMessageOne("KeyHintText", Client);
BfWriteByte(hBuffer, 1);
BfWriteString(hBuffer, szText);
EndMessage();

[This mode is not supported]
*TeleportEntity(Client, vTarget, NULL_VECTOR, NULL_VECTOR);

*GivePlayerItem(Client, "weapon_mp5k");

[SDKTOOLS Error]
-------- Mapchange to cx_auroraestates ---------
Error log file session closed.
[SDKTOOLS] Could not locate FireOutput - Disabling detour
[SDKTOOLS] Failed to find PlayerRunCmd offset - OnPlayerRunCmd foward disabled.

1.7.0 and 1.6.1 look all the same symptoms.
[Windows Server] metamod to the latest version.

Last edited by ys24ys; 07-08-2014 at 08:56.
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