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FF2 Halloween Bosses (2013)


  
 
 
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 09-30-2013 , 21:56   Halloween Bosses (2013)
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Ravensbro and myself decided to put this together, and figure out boss abilities/models/etc.

Current version 5 (5 bosses > assets): https://drive.google.com/folderview?...Wc&usp=sharing (this has the base models/sounds/configs you'll need)

Additions: (because I can't keep going into re-pack it for every minor change)
Latest additions: SP, Model fixes, Config Changes

You'll want to take the latest version/release, and merge in the supplemental stuff, with all the fixes. You'll have to compile the latest SP yourself.


major changes:
v1 - released with predator
v2 - added ash, doom, ghostrider
v3 - released doom fix
v4 - added hidden
v5 - fixed missing materials on hidden / updated model version from v2 -> v3'

each version will have some config changes, so.. go ahead and keep track of your old ones if you have good ones, feel free to share.

*note* the plugin uses gamedata for ash's chainsaw, you'll need tf2 items randomizer gamedata (there's a version included, but if it gets stale, pick up a new one here): http://forums.alliedmods.net/showthread.php?t=139069

*note for v1 people* the plugin name has changed from predator.ff2 to halloween_2013.ff2 to add the new bosses, you can (and should) go ahead and remove the old one, as the 4 bosses have been integrated into this single plugin.

*note* use the included pickups plugin to prevent your bosses from grabbing health/ammo kits. Otherwise, add attributes to weapons, or do some other kind of workaround.


Predator
[IMG]http://s23.************/njeqflxnv/predator.png[/IMG]

Brave Jump (reload)
Weight Down

Cloak (alt-fire):
- Fast drain
- Entering cloak removes penalty effects (bleed, mark, fire, etc)
- Exiting cloak removes weapon attack penalty (can strike instantly from stealth)

Rage:
- Shoulder cannon locks onto aimed targets and fires homing projectiles.

Vision Modes:
- Normal: all targets emit trails.
- Cloak: black and white, targets do not emit trails.
- Rage: targets do not emit trails, all targets are marked by crosshairs, nearby targets are revealed through walls.

Trophy Collector:
- All slain targets will drop their skull as a trophy, collecting this will instantly add stealth to your meter.

You may need to adjust the weapon attributes for the knife in your config, at standard 3.0 damage, the knife will do way too much damage, which is automatically added in with hale, so work around it by countering it with another attribute (also adding in damage penalty), or perhaps you have done what I have, and just removed the stock values of damage/boot stomp/reveal enemy health, etc from the ff2 cfg. Whatever works. The knife should face stab for around 130-150 though.


Doom
[IMG]http://s13.************/am60zhgrr/doom.png[/IMG]

Brave Jump
Weight Down

No rage (it's blocked and will zero out), Hale must grab pickups around the map (shotgun, rocket launcher, berserk, invulnerability)
shotgun -> shotgun with whatever tf2 attribs you set
rocket launcher -> rl with wahtever tf2 attribs you set
berserk -> stripped to melee, addcond crits && quick fix knockback resistance
invuln -> addcond ubercharge && quick fix knockback resistance

All item pickups spawn randomly above health/ammo kit spawns for him. Once he finds a powerup, a timer will begin to find the next one. If an item isn't picked up for a long time, it will be destroyed, and a new item will be respawned somewhere else. This will not work on crappy maps like megaman (sorry). He also has a doom style hud, with the doomguy that looks around, smiles on good events, and shows invuln status.


Ghost Rider (Ravensbro)
[IMG]http://s13.************/u1gssla1z/skulls.png[/IMG]

Brave Jump
Weight Down

Rage: Throws flaming skulls. If they are in range of players, they will home in on them. When a player is hit by one, they will be set on fire. While the rage is active, all attacks made by the boss will create projectiles (in addition to normal hits).

His head and eyes also get set on fire, so it should be pretty noticeable that his rage is active.


Ash
[IMG]http://s13.************/83kbysv1j/ash.png[/IMG]

Brave Jump
Weight Down

Rage: Activates his chainsaw. All players who touch the blade will be destroyed (including ubercharged/bonked players).

He's normally got a paintrain (had to use something..) but it's a tf_weapon_sword.. so it will decapitate when he slashes people with his melee (looks like a chainsaw to everyone else).

There is a VIEWMODEL for the chainsaw (first person) it's not perfect, it uses an in game model, but it serves its purpose good enough I think. You'll have to use the gamedata from tf2 items randomizer to make it work. http://forums.alliedmods.net/showthread.php?t=139069


Hidden (Ravensbro)
[IMG]http://s21.************/fz3bc8o93/hidden.png[/IMG]

Brave Jump (reload)
Weight Down

Rage: ubercharge / sentry stun - semi small/short ?

Passive: sticks to walls (reload) just look at them and hit/hold reload while not touching the ground. It will cloak you. Reload again will drop you. Attacking from stealth will remove cloak, and also drop you. While cloaked, effects that reveal your position are removed.
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Last edited by friagram; 11-27-2013 at 16:38.
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