Raised This Month: $12 Target: $400
 3% 

[l4d2] Ready Up Complete v1.9.1 (Updated 11/21/2012)


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author
Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
Plugin ID:
3271
Plugin Version:
1.9.1
Plugin Category:
General Purpose
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    5 
    Plugin Description:
    A Ready up plugin that creates custom global forwards used by other plugins I have written; But a spiffy ready up plugin, none-the-less.
    Unapprover:
    Reason for Unapproving:
    Unsupported - author requested, succeeded by http://goo.gl/rjkyb
    Old 10-02-2012 , 18:17   [l4d2] Ready Up Complete v1.9.1 (Updated 11/21/2012)
    Reply With Quote #1

    Description
    This is the final release of this plugin.
    First, to note, the "competitive" mode has been removed, as it was an idea that really wasn't developed, and if it ever were to be, should
    be done as its own plugin.

    Ready Up provides several unique forwards, which I created to use with several of my plugins, but other people may find a use for them
    as well. There are cvars that let you turn off every feature that the plugin provides, if your only desire is to use those forwards. However
    since my plugins use these forwards, please remember that this plugin is required for use with them. If you're considering downloading
    skyrpg1, skyrpg2, or team manager, that you'll need this plugin as well.

    There are several ways to handle the ready up phase. You can choose to have it display the players who are still loading in a panel-style
    format or to display the number of players connecting in a hint message. Either way, the time remaining (unless no time is set) will also
    be displayed. You can opt to show a panel with the players who are loading, ready, not ready, and spectators, where players can either
    type commands to ready/unready, or press '3' to toggle their states, you can also choose to hide the menu and force players to wait
    the entire ready up period, or the ready up phase can be skipped completely. Whether or not ready up occurs during the second-half is
    also up to you.

    How ready up affects players is up to you, generally. You can choose to either lock the saferoom door or freeze the survivors in place
    during the ready up period. However, on the first map of every campaign, survivors are frozen in place regardless of the config settings
    since there is no safe room on the start maps.

    Installation Instructions, Dependencies
    Prodigy Sim's L4D2 Direct
    SDKHooks

    number of archive downloads before last update: 116
    number of binary downloads before last update: 70
    Attached Files
    File Type: zip readyup.zip (34.9 KB, 1035 views)
    File Type: smx readyup.smx (17.3 KB, 738 views)
    __________________

    Last edited by Skyy; 12-10-2012 at 06:45. Reason: Update to v1.9.1
    Skyy is offline
     



    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 23:28.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode