Quote:
Originally Posted by KWo
if((cs_get_user_team(player) != CS_TEAM_T) && (cs_get_user_team(player) != CS_TEAM_CT)) return PLUGIN_CONTINUE
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Please, no. That's not good code. The issue is actually in the CSDM module, and it should be fixed in CVS. PostSpawn should never be called when they're not on a valid team so a check like this shouldn't be necessary.
Quote:
Originally Posted by KWo
There is a need to add a check if csdm is re-enabled during the game - then restart the round - then all players should be alive. Tested with new CSDM module (sources in CVS).
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This isn't a bug. I can add forced respawns into the admin command which toggles CSDM though, which I think will solve the issue you're having.
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