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[CS] Player Models API 1.2


  
 
 
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LordKowen
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Join Date: Sep 2009
Location: Spain
Old 06-07-2012 , 15:36   Re: [CS] Player Models API 1.0
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Quote:
Originally Posted by MeRcyLeZZ View Post
You mean VALVe patched CS to prevent svc_bad? Well I did my testing back in 2008, on a 32 slots server which was constantly full, and changing all player models instantly after round start would give svc_bad kicks like 90% of the time. Also, this only happened online, testing locally with bots wouldn't cause any kicks.
That's right... Mercylezz is right Arkshine. In my old Zombie Plague server I had some SVC_BAD kicks... some like "reliable channel overflowed" if I remember correctly. I had a sucessfull ZP server along two years (the first ZP server in Spain ), and I test it on differents dedicated servers. More powerfull dedicated needs less delay on model change, but the only real solution I'd found was decrease slots 32 to 28. But the way, there was not a common error on ZP.

In december 2010 I started a Furien mod server, and using Connors "Players Models" plugin I discovered the hell of SVC_BAD errors. Using only one custom model for CT and TT, always got kicks when server had 26 players... I dont remember exactly if 24 or 26, but the error was systematic when servers fills up, believe me.

Other communitys who haves Furien servers and use Player Models chose to decrease slots, or set custom models only on Furiens (Terrorist team), and not on CT, for avoid the players got kicked.

I'd solved the problem with the Mercylezz tutorial: http://forums.alliedmods.net/showthread.php?t=69386 making my own "player models" plugin. The only bad on round start, its sometimes 'Gordon Freeman' appears for an instant, shaking with terrible spasms... hahaha. But only few seconds before model changes again... Probably I made a mistake following the tutorial, but server works perfectly when filled with players, so I let it go.

P.S: Sorry for my bad english.

[ES] P.S: Mercylezz un placer verte de nuevo en acción capo ;)
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Last edited by LordKowen; 06-07-2012 at 15:52.
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