Quote:
Originally Posted by DarkSynergy
Hmm what is this Infected Limit Remover youre talking about? Will it impact SI automatically spawned by the director?
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It will make more than 2 SI spawn on the field instead of that plugin sm_spawn to bypass the limit.
z_hunter_limit 4
z_boomer_limit 1
z_smoker_limit 2
This will spawn 7 Infected (most of the time, all together).
Yes, the director will utilize the limiter, meaning you do not have to spawn or use a mod at all.
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Also:
new flags = GetConVarFlags(FindConVar("z_max_player_zombi es"));
SetConVarBounds(FindConVar("z_max_player_zomb ies"), ConVarBound_Upper, false);
SetConVarFlags(FindConVar("z_max_player_zombi es"), flags & ~FCVAR_NOTIFY);
SetConVarInt(FindConVar("z_hunter_limit"), 32);
SetConVarInt(FindConVar("z_jockey_limit"), 32);
SetConVarInt(FindConVar("z_charger_limit"), 32);
SetConVarInt(FindConVar("z_hunter_limit"), 32);
SetConVarInt(FindConVar("z_boomer_limit"), 32);
SetConVarInt(FindConVar("z_spitter_limit"), 32);
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This is lagging my server badly, why are you modifying the infected limits? My server should not be dealing with that.
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