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[L4D2] Super Tanks


  
 
 
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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 04-04-2012 , 22:08   Re: [L4D2] Super Tanks
Reply With Quote #10

Quote:
Originally Posted by DarkSynergy View Post
Hmm what is this Infected Limit Remover youre talking about? Will it impact SI automatically spawned by the director?
It will make more than 2 SI spawn on the field instead of that plugin sm_spawn to bypass the limit.

z_hunter_limit 4
z_boomer_limit 1
z_smoker_limit 2

This will spawn 7 Infected (most of the time, all together).

Yes, the director will utilize the limiter, meaning you do not have to spawn or use a mod at all.

Quote:
Also:


new flags = GetConVarFlags(FindConVar("z_max_player_zombi es"));
SetConVarBounds(FindConVar("z_max_player_zomb ies"), ConVarBound_Upper, false);
SetConVarFlags(FindConVar("z_max_player_zombi es"), flags & ~FCVAR_NOTIFY);
SetConVarInt(FindConVar("z_hunter_limit"), 32);
SetConVarInt(FindConVar("z_jockey_limit"), 32);
SetConVarInt(FindConVar("z_charger_limit"), 32);
SetConVarInt(FindConVar("z_hunter_limit"), 32);
SetConVarInt(FindConVar("z_boomer_limit"), 32);
SetConVarInt(FindConVar("z_spitter_limit"), 32);
This is lagging my server badly, why are you modifying the infected limits? My server should not be dealing with that.
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Last edited by Marcus101RR; 04-04-2012 at 22:12.
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