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Best settings for SMAC in TF2


  
 
 
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TwOzCaR
Senior Member
Join Date: Jul 2010
Old 08-12-2011 , 15:03   Re: Best settings for SMAC in TF2
Reply With Quote #20

Quote:
Originally Posted by GoD-Tony View Post
Whoa, this part shouldn't be changed at all. It's there because of the way that the angles need to be calculated.

Code:
/*     Using these values as an example:     vLastAngles = -179     vAngles = 170 */ /*     GetVectorDistance( ) will return 349 in this case,     but the player didn't do such a large spin. */ fAngleDiff = GetVectorDistance(vLastAngles, vAngles); // The max a player could snap is 180, and the above case is accounted for here. if (fAngleDiff > 180)     fAngleDiff = (fAngleDiff - 360) * -1;      // Player snapped 11 degrees.

I probably should have commented the code as I went along, but this went from a small test case to SMAC pretty quickly.
hehe =) but i was desperate and wanted the aimbot detection to be more aggressive but i change it back then,

but its funny as i aint got one false detection yet, but ok its an war server, so the player amount is not that big
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