New Member
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07-24-2011
, 10:25
Open menu only once per round
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#1
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Hello!
Sorry my bad English.
I wanted to know the code for the player to use the menu soh once per round.
Quote:
#include <amxmisc>
#include <fun>
#include <cstrike>
public plugin_init()
{
register_plugin("Menu Basico", "0.1", ".leonel")
register_clcmd( "meu_menu","meu_menu")
register_clcmd("say .menu", "meu_menu")
register_clcmd("say /menu", "meu_menu");
}
public meu_menu(id)
{
new menu = menu_create("Menu:", "menu_handler");
menu_additem(menu, "\w300 De Gravidade", "1", 0);
menu_additem(menu, "\w250 HP + 150 Colete", "2", 0);
menu_additem(menu, "\wGlow Azul", "3", ADMIN_ADMIN);
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0);
}
public menu_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], iName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
new key = str_to_num(data);
switch(key)
{
case 1:
{
set_user_gravity(id, 0.3)
set_task(20.0, "remove_gravity", id)
}
case 2:
{
set_user_health(id, 250)
cs_set_user_armor(id, 150, CS_ARMOR_VESTHELM)
}
case 3:
{
set_user_rendering(id,kRenderFxGlowShell,0,0, 255,kRenderNormal,25)
set_task(20.0, "remove_glow", id)
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public remove_gravity(id)
{
set_user_gravity(id, 1.0)
client_print(id, print_chat, "Sua gravidade baixa acabou!")
}
public remove_glow(id)
{
set_user_rendering(id,kRenderFxNone,0,0,0,kRe nderNormal,0)
client_print(id, print_chat, "Seu glow acabou!")
}
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