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[L4D2] Routing (Dynamic Paths)


  
 
 
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MANGO SENTINEL
Junior Member
Join Date: Apr 2010
Old 08-07-2010 , 19:36   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #10

Quote:
Originally Posted by GanjaStar View Post
hard rain map 3, hard pathing, we couldnt advance past the area where you have to go over the pipe. the path was blocked off completely and its the only path.
There's a small eyebeam looking thing that you have to jump onto from the pipe you normally cross

Then you jump up onto the big metal ramp from that eyebeam

Pretty tricky and I'm not sure if that's intended but it's a way to get by for now
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