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[L4D2]All 8 survivors (from 1 and 2)


  
 
 
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Portalboat
Senior Member
Join Date: May 2010
Old 06-18-2010 , 23:00   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #11

That's probably possible with a plugin, but it'd lead to longer load times. I'm sure nobody would mind, though

Hmmm...I think the best thing would be to start over. It'd probably take me a week to finish everything....

On a completely unrelated topic... Poking around in the terror_player files shows this:

Code:
response Airport03FireStartedCoach
{
    scene "scenes/npcs/Barricade_Orator_blank.vcd"  then Coach Airport03FireStartedX foo:0  .01 // [BLANK]
}
rule Airport03FireStartedCoach
{
    criteria ConceptAirport03FireStarted PanicEventCoach
    response Airport03FireStartedCoach
}
response Airport03FireStartedProducer
{
    scene "scenes/npcs/Barricade_Orator_blank.vcd"  then Producer Airport03FireStartedX foo:0  .01 // [BLANK]
}
rule Airport03FireStartedProducer
{
    criteria ConceptAirport03FireStarted PanicEventProducer
    response Airport03FireStartedProducer
}
response Airport03FireStartedGambler
{
    scene "scenes/npcs/Barricade_Orator_blank.vcd"  then Gambler Airport03FireStartedX foo:0  .01 // [BLANK]
}
rule Airport03FireStartedGambler
{
    criteria ConceptAirport03FireStarted PanicEventGambler
    response Airport03FireStartedGambler
}
response Airport03FireStartedMechanic
{
    scene "scenes/npcs/Barricade_Orator_blank.vcd"  then Mechanic Airport03FireStartedX foo:0  .01 // [BLANK]
}
rule Airport03FireStartedMechanic
{
    criteria ConceptAirport03FireStarted PanicEventMechanic
    response Airport03FireStartedMechanic
}
Basically, this is stuff for the Left 4 Dead ONE campaigns....why would they need that in there...?

Curiouser and curiouser...

Last edited by Portalboat; 06-18-2010 at 23:08.
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