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Shootable Proximity Mines (Progress Bar Planting!)


  
 
 
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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff       
xeroblood
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Join Date: Mar 2004
Location: Toronto, Canada
Old 04-19-2004 , 23:30   Shootable Proximity Mines (Progress Bar Planting!)
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Proximity Mines for Counter-Strike & CZero!!
Note: Tested for CZero by |2ob! Much Thx for posting the Good News!!

This idea came from my Land Mines Plugin for AMX which included Remote/Proximity/Timed Mines, but I only found Proximity Mines got used alot, the others no one had time for (Remote Mines promoted Camping/Camp Gaurding)..

Anyway, I rebuilt this from scratch for AMXX with a new idea in mind!!

The Progress Bar Code is creditted to bad-at-this, I found it in WC3FT Mod (Pimp Daddy)...

Explosion Effect Credits go to: AssKicR & WC3FT Mod
(And used some things from both and modified it a bit)

Anyway, this is RC1, so suggestions/complaints welcome..
Many CVARs for Customizing..

Quick Feature List:
- Buy Time Restrictions
- Buy Zone Restrictions
- Mine Carry/Plant Limit
- Shootable Mines
- Planting Delay (Progress Bar)
- Proximity Activation Delay (planter has time to run away from mine)
- Free Mines And/Or Buy Mines
- Explosions & Screen-Shake
- Proximity Warning Beeps
- Admin Immunity CVAR

Girthesniper has posted a good mine model similar to the ones in 007 Golden Eye for the N64.. I will add it here for now as a seperate file, but I will in the future replace the old mine model with this one entirely..
Big thx to Girthesniper!!

Oh, almost forgot:
bind two keys:

bind b buymine
bind p +amxx_mine

Then Hold 'p' key to plant (or whatever key you bound to)..

Enjoy!

Edit1: This plugin uses the AMXX engine_stocks.inc Include File which contains a Compiler Error (fixed version in zip)! Read Posts below for more info..

Edit2: I believe JGHG has fixed this in the latest include file from the CVS!!

Edit3: I fixed a Frag-Bug where victims get Frags (Thx to ceryeceon for finding it!! )

Edit4: I fixed another minor bug where players can trigger the mines of their teammates (Thx Drakmare for pointing it out!)
Attached Files
File Type: zip shootable_proximity_mines.zip (18.3 KB, 6621 views)
File Type: zip 007-mine-model.zip (11.2 KB, 4392 views)
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