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[L4D & L4D2] Left For Dead (1.2)


  
 
 
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Gameman246
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Join Date: Mar 2010
Old 03-19-2010 , 08:12   Re: [L4D & L4D2] Left For Dead (1.2)
Reply With Quote #12

I have a similar bug as mentioned above. Sometimes when i get caught by a S.I and release myself, the game says i am dead, yet it wont restart or bring me back to life. This is what was logged in the console when the error occurred.

Code:
L 03/19/2010 - 23:10:36: [SM] Plugin encountered error 25: Call was aborted
L 03/19/2010 - 23:10:36: [SM] Native "SetFailState" reported: Can't get CTerrorPlayer::OnPummelEnded SDKCall!
L 03/19/2010 - 23:10:36: [SM] Displaying call stack trace for plugin "l4dl1d.smx":
L 03/19/2010 - 23:10:36: [SM]   [0]  Line 498, /home/groups/alliedmodders/forums/files/4/8/2/4/5/61412.attach::CallOnPummelEnded()
L 03/19/2010 - 23:10:36: [SM]   [1]  Line 374, /home/groups/alliedmodders/forums/files/4/8/2/4/5/61412.attach::OnPlayerRunCmd()

Last edited by Gameman246; 03-19-2010 at 08:14.
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