Author
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Member
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Plugin ID:
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1519
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Plugin Version:
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1.20
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Plugin Category:
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Fun Stuff
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Plugin Game:
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Team Fortress 2
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Plugin Dependencies:
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Servers with this Plugin:
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Plugin Description:
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A variety of fun, short mini games at the beginning of every map
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Unapprover:
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Reason for Unapproving:
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Author Unresponsive, unfixed code issues.
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03-12-2010
, 23:03
[TF2] Warmup Round Mini Games
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#1
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TF2 Warmup Round Mini Games v1.20
Description:
Bored of round after round of the same old gameplay? This plugin adds a new on take on the same old fun in Team Fortress 2, hosting 4 fun games that can be played X number of times at the start of every map by both teams. Teams compete for the best score.
Modes:
(1) Free For All - Friendly fire and Instant respawn, compete for the most kills!
(2) Fire! Fire! Fire! - Several Pyros are sent to the enemy base with buffed health, the other team must remove them from their base
(3) Melee Maddness - Friendly fire and Instant respawn, Melee weapons only
(4) Heavy Bloodbath - All players spawn as a heavy, no respawning. Compete to be the last man standing on your team
CVARS:
tf2_minigames_enabled - Enabled/Disable TF2 Mini-Games (bool) Def: 1
tf2_minigames_time - Time in seconds to play each mini-game, Def: 50
tf2_minigames_rounds - Number of Mini Games to play before round start, Def: 2
tf2_minigames_mode - How to select mini-game to be played: (1 = Sequentially) (2 = Randomly), Def: 1
tf2_minigames_crits - Enable/Disable Crits during a Mini Game Round (bool), Def: 1
tf2_minigames_minplayers - Fires TF2 Minigames ONLY when there are less than/equal X many players on the server (0 = Disable) Def: 0
tf2_minigames_explode - Explode players on death in mini games (bool) Def: 1
tf2_minigames_waiting - Time to wait for players to join the server Def:13.0
tf2_minigames_party_off - Disable party mode when the minigames end (bool) Def:1
Notes:
* Suggestions, comments are very much appreciated
* If you find any bugs with this plugin please post them here
* This plugin changes the warmup round time to (tf2_minigames_time * tf2_minigames_rounds) to allow enough time for each game
* Thanks to the Sourcemod community for all of your help!
Requirements:
Sourcemod 1.3.4
Metamod Source 1.8.3
(as of August 2010)
Changelog:
v1.02 -
(1) New CVAR (tf2_minigames_minplayers)
(2) Fixed the issue with the spies not going back from invisibility
(3) Fixed kills not being displayed in HUD
v1.03 -
(1) On spawn, all clients are returned to visibility
v1.04 -
(1) Added teamkill meter to hint text
(2) Added a CVAR to control if players explode on death
(3) Tweaked respawn times
(5) Now displays a message when the client enters the server
v1.05 -
(1) Polished the round-end stats
(2) More than one player can now win the friendly-fire mini games
(3) Fixed a PrintToChat crash, led to players being stuck in the game
(4) Added a 'Ding' sound to whenever a client kills another in the friendly-fire mini games
v1.06 -
(1) Added functionality to wait for players to join the server (tf2_minigames_waiting)
(2) Minor fixes
v1.10 -
(1) Added more announcer sound clips, including First blood
(2) Random players no longer win the mode: Heavy Bloodbath if there were no kills
(3) Fixed friendly fire not turning on in Heavy Bloodbath
(4) Lowered one of the offsets of the particle effects in friendly fire mode
(5) Players now switch back to their original class/team after Heavy Bloodbath
(6) Removed mode: Spy in the Base
(7) Enabled birthday mode during minigames
(8 ) Fixed language phrase error
v 1.11
(1) Removed colorize function
(2) Added config file (AutoExecConfig)
(3) Fixed PrintToChat formatting error (thanks Onedda)
v 1.12
(1) Fixed major bug with players being stuck
(2) Optimized plugin
v1.13
(1) Fixed "achieved" particle not being displayed
(2) Added "mini_fireworks" effect
(3) Added buffed condition
v1.14
(1) Waiting for players is now canceled if there aren't enough players (tf2_minigames_minplayers)
v1.15
(1) Added client id checking system (fewer client id-related bugs)
v1.20
(1) Major bugfixes regarding how the mingames start/stop
(2) Added a Waiting For Players coutdown
(3) Now functions properly on Linux SRCDS
Last edited by simoneaolson; 08-08-2010 at 01:22.
Reason: New version
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