This variable defaults to 0, and that's my recommended value.
I keep seeing people enabling eventscripts_noisy when I can't tell why they wish to do so? This setting can potentially slow down your server because there are a handful of events that fire constantly that you'd rarely need with eventscripts. There are only four events enabled by setting the value to 1:
- player_footstep
bullet_impact (when bullets hit walls)
weapon_reload
weapon_fire
Now, these events probably don't slow down the server immensely, but they will add milliseconds to each and every time a player takes a step, hits the wall with a shotgun pellet, reloads their gun, fires their gun, etc. I put them behind a variable to improve server performance, and I recommend you keep it set to 0 unless you need these events.
These 4 events might be handy for some scripts, but they are probably not things people should enable by default.
Does anyone have any scripts that actually use these four events?
-Mattie