Raised This Month: $ Target: $400
 0% 

Push zombie


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
hajter
Junior Member
Join Date: Jul 2012
Old 11-22-2012 , 19:54   Push zombie
Reply With Quote #1

Hello.
I have question, anyone know how to do to be able to push the zombies using the IN_USE?
PHP Code:
/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <zp50_core>

#define PLUGIN "Push player"
#define VERSION "1.0"
#define AUTHOR "OneEyed & Sn!ff3r"

new cvar

public plugin_init() 
{
        
register_plugin(PLUGINVERSIONAUTHOR)
        
        
cvar register_cvar("amx_moveplayer""1")
        
        
register_touch("player""player""touchtouch")        
}

public 
touchtouch(playerplayer2)
{
        new 
Float:aim[2][3]
        new 
Floatdif 
        entity_get_vector
(playerEV_VEC_v_angleaim[0])
        
entity_get_vector(player2EV_VEC_v_angleaim[1])
                
        if(
aim[0][1]<0aim[0][1]+=360.0
        
if(aim[1][1]<0aim[0][1]+=360.0
        
        
if(aim[0][1]>aim[1][1]) dif aim[0][1]-aim[1][1]
        else 
dif aim[1][1]-aim[0][1]
                
        if(
dif>90) return

        if(
get_pcvar_num(cvar))
        {
                if((!(
task_exists(player 1000 player2))) && (!(task_exists(player2 1000 player))) && (get_user_button(player2) & IN_USE) && zp_core_is_zombie(player) && zp_core_is_zombie(player2))
                {
                        new 
Float:speed[2][3]
                        new 
Float:over_speed[3]
                        
                        
set_task(0.2"empty_space"player 1000 player2)
                        
set_task(0.2"empty_space"player2 1000 player)
                        
                        
entity_get_vector(playerEV_VEC_velocityspeed[0])
                        
entity_get_vector(player2EV_VEC_velocityspeed[1])
                        
                        for(new 
03i++)
                        {
                                
over_speed[i] = speed[0][i] + speed[1][i]
                                
speed[0][i] += over_speed[i] * 0.65
                                speed
[1][i] -= over_speed[i] * 0.65
                        
}
                        
entity_set_vector(playerEV_VEC_velocityspeed[0])
                        
entity_set_vector(player2EV_VEC_velocityspeed[1])
                }
        }
}

public 
empty_space() {} 

Last edited by hajter; 11-22-2012 at 19:55.
hajter is offline
Old 11-23-2012, 10:07
myusername
This message has been deleted by myusername.
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 19:10.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode