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[TF2]jarate RECHARGING


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xouk
Junior Member
Join Date: Mar 2009
Old 05-23-2009 , 16:29   [TF2]jarate RECHARGING
Reply With Quote #1

any body know command [cvar] for change time reloading jarate ?

Last edited by xouk; 05-23-2009 at 16:49.
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BrutalGoerge
AlliedModders Donor
Join Date: Jul 2007
Old 05-23-2009 , 18:24   Re: [TF2]jarate RECHARGING
Reply With Quote #2

there was a script floating around that logged all the cvars, including the hidden ones....

ill try to find it... you do the same :p
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madcap
Senior Member
Join Date: Feb 2009
Old 05-24-2009 , 00:17   Re: [TF2]jarate RECHARGING
Reply With Quote #3

http://forums.alliedmods.net/showthread.php?t=86323

Bunch of these floating around.
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xouk
Junior Member
Join Date: Mar 2009
Old 05-24-2009 , 05:21   Re: [TF2]jarate RECHARGING
Reply With Quote #4

Quote:
Originally Posted by madcap View Post
what do with this plugin ?
UPD
this plugin for L4D bicous they have cvar only for l4d

Last edited by xouk; 05-24-2009 at 05:26.
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MrSaturn
SourceMod Donor
Join Date: Jan 2009
Old 08-25-2009 , 02:24   Re: [TF2]jarate RECHARGING
Reply With Quote #5

I've gone through all of the cvars and I dont beleive there is a cvar for the jarate recharge time. Do you think it might be possible to get a plugin to manage it?

I skimmed the forums, barren...
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Theme97
Senior Member
Join Date: Mar 2009
Old 08-26-2009 , 00:12   Re: [TF2]jarate RECHARGING
Reply With Quote #6

My Crabmod had a cvar to make Jarate recharge shorter, but since I don't have much time to make anything these days and since MrSaturn has experience with modifying my plugins, I suppose he can go ahead and extract that part for you.

It's a rather messy method but oh well.
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MrSaturn
SourceMod Donor
Join Date: Jan 2009
Old 08-26-2009 , 00:22   Re: [TF2]jarate RECHARGING
Reply With Quote #7

Quote:
Originally Posted by Theme97 View Post
My Crabmod had a cvar to make Jarate recharge shorter, but since I don't have much time to make anything these days and since MrSaturn has experience with modifying my plugins, I suppose he can go ahead and extract that part for you.

It's a rather messy method but oh well.
I have experience? Cool....

I guess I will take a look and report back here once I find something use-able.
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Sexual Harassment Panda
Veteran Member
Join Date: Dec 2008
Location: San Diego, CA
Old 08-26-2009 , 00:27   Re: [TF2]jarate RECHARGING
Reply With Quote #8

If you have an old version of zombie, it's in there as well.
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Theme97
Senior Member
Join Date: Mar 2009
Old 08-26-2009 , 00:41   Re: [TF2]jarate RECHARGING
Reply With Quote #9

Quote:
Originally Posted by MrSaturn View Post
I have experience? Cool....
http://forums.alliedmods.net/showpos...&postcount=121
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I now have very little time to work on stuff and my main computer (which is the only one that can run TF2) is not cooperating with me, so don't expect many updates from me anytime soon.

[ALL] Karaoke
[TF2] Intel Timer | Crabmod | Randomizer | Stopwatch | Crits 4 All
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MrSaturn
SourceMod Donor
Join Date: Jan 2009
Old 08-26-2009 , 04:03   Re: [TF2]jarate RECHARGING
Reply With Quote #10

Quote:
Originally Posted by Theme97 View Post
That doesnt count! It was just copy and pasting! I know next to nothing about actual scripting....

But in any case, I couldnt find anything in the old zombie fortress plugin about jarate. Is this it?

http://forums.alliedmods.net/showthr...ombie+fortress

If so then I'm at a loss.

And also in Crabmod, the plugin doesnt seem to be working at all. I had started clipping the hooks, handles and functions from the plugin and couldnt get it to work and decided to make sure if the plugin worked unedited first... it doesnt.

With Crabmod on on a crab_ prefixed map, the plugin does turn on, but jarate gets taken away. A bunch of the plugin's forced functions do not work.
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