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native error with event hooking


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mihaiveress
Member
Join Date: Jan 2009
Location: Tirgu-Mures , Romania
Old 05-12-2009 , 10:40   native error with event hooking
Reply With Quote #1

Code:
L 05/12/2009 - 17:35:32: Server cvar "amx_nextmap" = "cs_havana"
L 05/12/2009 - 17:35:32: Invalid event (name "bomb_exploded") (plugin "team_obje
ctives.amxx")
L 05/12/2009 - 17:35:32: [AMXX] Displaying debug trace (plugin "team_objectives.
amxx")
L 05/12/2009 - 17:35:32: [AMXX] Run time error 10: native error (native "registe
r_event")
L 05/12/2009 - 17:35:32: [AMXX]    [0] team_objectives.sma::plugin_init (line 16
)
i found some events but are these for CS Source?
http://wiki.amxmodx.org/Counter-Strike:_Source_Events

my entire code looks something like this
PHP Code:
/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <cstrike>


#define PLUGIN "team_objectives"
#define VERSION "1.0"
#define AUTHOR "Yo-DA"
new gSaveH=0

public plugin_init() 
    {
    
register_plugin(PLUGINVERSIONAUTHOR)
    
register_event("bomb_exploded""slay_explode""a");
    
register_event("bomb_defused""slay_defuse""a");
    
register_event("hostage_rescued_all""slay_rescue""a");
    
register_logevent("slay_notrescue"2"1=Round_End")    
    }
public 
slay_explode()
{
    new 
players[32],num
    get_players
(players,num)
    for(new 
i=0;i<num;i++)
    {
        if(
is_user_alive(players[i]))
          if(!(
is_user_admin(players[i])))
             if(
cs_get_user_team(players[i])==CS_TEAM_CT)
               {
                   
user_kill(players[i],1);
            
client_print(players[i],print_chat,"Ai uitat sa dai defuse? Poate reusesti data viitoare ")
               }
            
    }
    
}

public 
slay_defuse()
{
    new 
players[32],num
    get_players
(players,num)
    for(new 
i=0;i<num;i++)
    {
        if(
is_user_alive(players[i]))
          if(!(
is_user_admin(players[i])))
             if(
cs_get_user_team(players[i])==CS_TEAM_T)
               {
                   
user_kill(players[i],1);
            
client_print(players[i],print_chat,"Ai o bomba nu? Data viitoare ai grija sa explodeze")
               }
            
    }
    
}
public 
slay_rescue()
{
    
gSaveH=1
    
new players[32],num
    get_players
(players,num)
    for(new 
i=0;i<num;i++)
    {
        if(
is_user_alive(players[i]))
          if(!(
is_user_admin(players[i])))
             if(
cs_get_user_team(players[i])==CS_TEAM_T)
               {
                   
user_kill(players[i],1);
            
client_print(players[i],print_chat,"Ai uitat de ostatici asa-i? Then just die")
               }
    }
        
}
public 
slay_notrescue()
{
    if(!
gSaveH){
        new 
players[32],num
        get_players
(players,num)
        for(new 
i=0;i<num;i++)
        {
            if(
is_user_alive(players[i]))
            if(!(
is_user_admin(players[i])))
            if(
cs_get_user_team(players[i])==CS_TEAM_CT)
            {
                
user_kill(players[i],1);
                
client_print(players[i],print_chat,"Ai de salvat niste ostatici! Data viitoare fa-o")
            }
        }
    }

please help me a little


LE:
i hooked up these messages in the log
Code:
L 05/12/2009 - 17:44:17: "arone<1><STEAM_ID_LAN><CT>" triggered "Defused_The_Bom
b"
and
Code:
L 05/12/2009 - 17:45:07: Team "TERRORIST" triggered "Target_Bombed" (CT "0") (T
"0")
how should i hook these events?

Last edited by mihaiveress; 05-12-2009 at 10:46. Reason: research
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Sn!ff3r
Veteran Member
Join Date: Aug 2007
Location: Poland
Old 05-12-2009 , 11:21   Re: native error with event hooking
Reply With Quote #2

Code:
register_event("bomb_exploded", "slay_explode", "a"); 
    register_event("bomb_defused", "slay_defuse", "a"); 
    register_event("hostage_rescued_all", "slay_rescue", "a");


These event names doesnt exist. This should be logevents.
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mihaiveress
Member
Join Date: Jan 2009
Location: Tirgu-Mures , Romania
Old 05-12-2009 , 11:46   Re: native error with event hooking
Reply With Quote #3

i noticed that...I've done some research and found the right ones in logevents

i was confused because thei said source events and wasn't sure if it's CS sourse or source events from half life

solved
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