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[REQ] Detox converted to sourcemod


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ottobohn
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Join Date: Sep 2007
Old 06-05-2008 , 17:35   [REQ] Detox converted to sourcemod
Reply With Quote #1

Hey guys,

Anyone up to the challenge to port Detox to sourcemod? The ability to block wall hacking via sourcemod?

Otto
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Fredd
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Join Date: Jul 2007
Old 06-05-2008 , 23:34   Re: [REQ] Detox converted to sourcemod
Reply With Quote #2

detox doesn't block all hacking...there is still things out there that it could prob not catch..either way detox is not open source..so you can't really convert it. either way it would be stupid for the devs to make it open source then people who make hacks will know what does it do and they will get a work around...
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ottobohn
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Join Date: Sep 2007
Old 06-06-2008 , 15:51   Re: [REQ] Detox converted to sourcemod
Reply With Quote #3

I already thought about that before you posted. How much more coding can one do to wallhack? You block so much, there won't be much left for them to try?

otto
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Owyn
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Join Date: Nov 2007
Old 01-22-2009 , 04:53   Re: [REQ] Detox converted to sourcemod
Reply With Quote #4

isn't detox was made for sourcemod? O_o
request: detox for not surce mod!
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FlyingMongoose
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Join Date: Mar 2004
Old 01-22-2009 , 05:59   Re: [REQ] Detox converted to sourcemod
Reply With Quote #5

The programmer behind detox is now lead programmer of the development team at InterWave Studios, he says he has interest in updating Detox soon, but has no estimate as to when.

Detox's implementation can already be somewhat taxing on the server due to it's method of working relying on an interesting form of prediction and line of sight deciding when to and when not to show clients via a server side plugin, this is it's way of preventing wall hacks, by blocking player position data from being sent server side if the player can not be seen.

This is not possible (as far as I know) through a simple sourcemod plugin, MAYBE through an extention, but ultimately you create numerous layers that are unnecessary and makes it very very inefficient. The straight up on it, making Detox a SourceMod plugin would be a very bad idea.

Also, Detox is not a detection system, it is a blocking system, and it is not 100%

Lastly, Detox will most likely never be made open source, and, if/when the developer decides to continue work on the plugin, it will most likely undergo a complete overhaul of it's entire code base (now that he's had time to actually get his hands dirty throughout the SDK in mod development he has a lot more insight as to how to write it more efficiently and effectively). Your best bet: sit and wait.
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ottobohn
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Join Date: Sep 2007
Old 01-22-2009 , 14:22   Re: [REQ] Detox converted to sourcemod
Reply With Quote #6

KAC does better for this anyways. Detox is outdated.

Otto
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DontWannaName
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Join Date: Jun 2007
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Old 01-22-2009 , 16:19   Re: [REQ] Detox converted to sourcemod
Reply With Quote #7

Wouldnt blocking position data break hlstatsx since in the logs hlstatsx is always saying the position of where someone died so it can use it for its heatmaps.
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FlyingMongoose
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Old 01-22-2009 , 18:50   Re: [REQ] Detox converted to sourcemod
Reply With Quote #8

It blocks between players the server still logs positions and stuff just fine...but we've not had any problems with detox working on the steamfriends severs and we use hlstatsx
And KAC doesn't do anti-wallhack (last I checked).
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ottobohn
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Join Date: Sep 2007
Old 01-23-2009 , 10:14   Re: [REQ] Detox converted to sourcemod
Reply With Quote #9

Wallhacks are sometimes bundled. Run Pure 1 and KAC, it does well for most.

Otto
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FlyingMongoose
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Old 01-25-2009 , 03:39   Re: [REQ] Detox converted to sourcemod
Reply With Quote #10

for most, but it still won't prevent wall-hacks/esp.
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