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Fortress Forever Released!!!


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Ramono
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Join Date: Nov 2005
Location: Netherlands
Old 09-11-2007 , 10:14   Fortress Forever Released!!!
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http://www.fortress-forever.com/

A TFC remake, made entirely from scratch.

Finaly, one of the greatest HL2 mods is RELEASED!
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Um, hi.

Last edited by Ramono; 09-14-2007 at 08:17.
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Pro Patria Finland
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Join Date: Apr 2006
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Old 09-11-2007 , 10:19   Re: Fortress Forever Official release date: September 17th
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Awesome.
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fxfighter
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Old 09-11-2007 , 10:46   Re: Fortress Forever Official release date: September 17th
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finally at last
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TheNewt
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Old 09-11-2007 , 16:32   Re: Fortress Forever Official release date: September 17th
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OH MY GOD! *ahem* I mean, that is spectacular!
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Roach
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Join Date: Jul 2006
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Old 09-12-2007 , 07:24   Re: Fortress Forever Official release date: September 17th
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Wootsauce!

A TF mod WITH grenades! FF > TF2
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That sounds like a really good idea!
Now replace the word "good" with "dumb".
What was your rationale for proposing such a thing?
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sawce
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Join Date: Oct 2004
Old 09-12-2007 , 12:05   Re: Fortress Forever Official release date: September 17th
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Quote:
Originally Posted by Roach View Post
Wootsauce!

A TF mod WITH grenades! FF > TF2
I'll hold my verdict until I play both, I can see the positive side of no grenades in TFC. Much less spam, and it would be a nerf to the overpowered offense medic. The biggest issue I can think of would be the spy's ability to kill sentries, and I hope engies get an equivalent to EMPs somehow. I wonder if dispenser based nuclear warheads will still be in TF2, heh.

Though I don't think I'm going to preorder anything through Steam again, I'll probably buy retail this time. So I will have to wait 2-3 weeks for TF2
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Last edited by sawce the snail; 09-12-2007 at 12:11.
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Roach
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Old 09-12-2007 , 12:45   Re: Fortress Forever Official release date: September 17th
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Quote:
Originally Posted by sawce View Post
I'll hold my verdict until I play both, I can see the positive side of no grenades in TFC. Much less spam, and it would be a nerf to the overpowered offense medic. The biggest issue I can think of would be the spy's ability to kill sentries, and I hope engies get an equivalent to EMPs somehow. I wonder if dispenser based nuclear warheads will still be in TF2, heh.

Though I don't think I'm going to preorder anything through Steam again, I'll probably buy retail this time. So I will have to wait 2-3 weeks for TF2
Looking at the gameplay though, it doesn't look that spectacular. Less spam would be helpful, yes, and the toning down of the medic would be helpful, true, but TFC doesnt have too many core O classes. The Scout is basically a joke, and the Solly isn't really quick enough to be called a core O class.

The pyro on both mods, TF2 and FF has recieved a boost, which is good, as that was desperately needed. Valve undercut him HARD in TFC. FF has removed teleporters, which in my mind is good because I come from the school of old TFC players, where you had SG's and disp's and thats it.

I assume that if Valve removed grenades in TF2 they evened out the damage of rockets and the HWG's AC rate of fire, because as of right now it takes 4 nearby splash damage rockets + 1 grenade to take down a HWG in TFC. At this point, I'm really surprised Valve has not released a master class list of features, special abilities, and weapons they come equipped with. Leaving a fanbase in the dark with a competing 3rd party made mod that looks like it will have better support for issues (I'm assuming here), is kinda stupid IMO. Also, from what I have been hearing, TF2 isnt going to be as heavy on CTF as TFC is, its going to be more Dustbowl and Avanti based, both are spam happy maps which I hate. I'll take my CTF RvB maps over those any day.

Like I said, I really wanna play FF. According to the beta testers that I have talked to, they have kept the game very close to TFC, but added enough new stuff and features (double jumping, etc) and evened out some classes to make the game enjoyable for veterans and new people alike. Everything remains to be seen in the release of FF. Plus adding classic 3rd party maps like shutdown2 and some mulching maps doesn't hurt either . Looks like I'll have to purchase a source based game in order to play.

New gameplay vids on the site look AMAZING.
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Quote:
Originally Posted by Brad View Post
That sounds like a really good idea!
Now replace the word "good" with "dumb".
What was your rationale for proposing such a thing?
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Ramono
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Join Date: Nov 2005
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Old 09-12-2007 , 08:31   Re: Fortress Forever Official release date: September 17th
Reply With Quote #8

Might be even earler than 17th see first post
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Roach
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Old 09-12-2007 , 11:54   Re: Fortress Forever Official release date: September 17th
Reply With Quote #9

17th from Valve is only the TF2 Beta...Which you have to preorder.

FF is Free which is TOTAL w00tsauce STILL!
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Quote:
Originally Posted by Brad View Post
That sounds like a really good idea!
Now replace the word "good" with "dumb".
What was your rationale for proposing such a thing?
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hlstriker
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Join Date: Mar 2006
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Old 09-12-2007 , 12:59   Re: Fortress Forever Official release date: September 17th
Reply With Quote #10

I've been waiting so long for this. The coolest thing is the FF and TF2 beta come out a day after my b-day (what a present)!

I've mostly been looking forward to FF, but some of the latest TF2 game play videos have really caught my attention. The graphics in TF2 are just insane. I read in one of the dev notes awhile ago that TF2 can use up to 700+ mb of video memory on the highest settings?! Hopfully someone will buy me a new computer for my birthday. This laptop won't even load HL2 ;D
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