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Longjump...


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mateo10
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Join Date: Jan 2006
Old 07-04-2007 , 12:06   Longjump...
Reply With Quote #1

My question is simple: How do you make a working longjump function?
I would've ripped it from csdm, if it wasn't in the module.

Thanks in advance,
MaTTe

Last edited by mateo10; 07-04-2007 at 12:14.
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VEN
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Join Date: Jan 2005
Old 07-04-2007 , 13:16   Re: Longjump...
Reply With Quote #2

You can take a look into fm_set_user_longjump() from the Fakemeta Utilities
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mateo10
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Join Date: Jan 2006
Old 07-04-2007 , 13:36   Re: Longjump...
Reply With Quote #3

The problem is that I want the length of the longjump editable.

Last edited by mateo10; 07-04-2007 at 13:40.
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VEN
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Old 07-05-2007 , 01:14   Re: Longjump...
Reply With Quote #4

You can change player's velocity in a horizontal plane while in jump.

Code:
new Float:your_velocity[3] pev(player, pev_velocity, your_velocity) your_velocity[1] *= multiplier_aka_speed_factor // your custom value (float) your_velocity[2] *= multiplier_aka_speed_factor set_pev(player, pev_velocity, your_velocity)
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mateo10
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Old 07-05-2007 , 06:16   Re: Longjump...
Reply With Quote #5

Thanks
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