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some sounds arent working


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flyeni6
Senior Member
Join Date: Jun 2006
Location: CAli
Old 02-17-2007 , 21:33   some sounds arent working
Reply With Quote #1

I found this code for MISCSTATS somewhere on this forum and i decided to try it out.

its really cool but some of the sounds dont work like dominating and godlike.

any help would be appricated!



Code:
#include <amxmodx>
#include <csx>
public MultiKill
public MultiKillSound
public BombPlanting
public BombDefusing
public BombPlanted
public BombDefused
public BombFailed
public BombPickUp
public BombDrop
public BombCountVoice
public BombCountDef
public BombReached
public ItalyBonusKill
public EnemyRemaining
public LastMan
public KnifeKill
public KnifeKillSound
public GrenadeKill
public GrenadeSuicide
public HeadShotKill
public HeadShotKillSound
public RoundCounterSound
public RoundCounter
public KillingStreak
public KillingStreakSound
public DoubleKill
public DoubleKillSound
public PlayerName
public FirstBloodSound
new g_streakKills[33][2]
new g_multiKills[33][2]
new g_C4Timer
new g_Defusing
new g_Planter 
new Float:g_LastOmg
new g_LastAnnounce
new g_roundCount
new Float:g_doubleKill
new g_doubleKillId
new g_friend[33]
new g_firstBlood
new g_center1_sync
new g_announce_sync
new g_status_sync
new g_left_sync
new g_bottom_sync
new g_MultiKillMsg[11][] =
{
    "Multi-Kill! %s^n%L %d %L (%d %L)", 
    "Ultra-Kill!!! %s^n%L %d %L (%d %L)", 
    "%s IS ON A KILLING SPREE!!!^n%L %d %L (%d %L)", 
    "RAMPAGE!!! %s^n%L %d %L (%d hs)", 
    "%s IS UNSTOPPABLE!!!^n%L %d %L (%d %L)", 
    "%s IS A MONSTER!^n%L %d %L (%d %L)", 
    "%s IS THE SHIT!^n%L %d %L (%d %L)",
    "%s GOT A LUDICROUS KILL!^n%L %d %L (%d %L)", 
    "%s IS WICKED SICK!^n%L %d %L (%d %L)",
    "%s IS DOMINATING!^n%L %d %L (%d %L)", 
    "%s IS GODLIKE !!!!^n%L %d %L (%d %L)"
}
new g_Sounds[11][] =
{
    "multikill", 
    "ultrakill", 
    "killingspree", 
    "rampage", 
    "unstoppable", 
    "monsterkill",
    "holyshit",
    "ludicrouskill",
    "wickedsick",
    "dominating",
    "godlike"
}
new g_KillingMsg[11][] =
{
    "%s: Multi-Kill!", 
    "%s: Ultra-Kill!!!", 
    "%s: IS ON A KILLING SPREE!!!", 
    "%s: RAMPAGE!!!", 
    "%s: IS UNSTOPPABLE!!!", 
    "%s: IS A MONSTER!",
    "%s: IS THE SHIT!",
    "%s: GOT A LUDICROUS KILL!",    
    "%s: IS WICKED SICK!",
    "%s: IS DOMINATING!",
    "%s: IS GODLIKE!!!"
}
new g_KinfeMsg[4][] =
{
    "KNIFE_MSG_1", 
    "KNIFE_MSG_2", 
    "KNIFE_MSG_3", 
    "KNIFE_MSG_4"
}
new g_LastMessages[4][] =
{
    "LAST_MSG_1", 
    "LAST_MSG_2", 
    "LAST_MSG_3", 
    "LAST_MSG_4"
}
new g_HeMessages[4][] =
{
    "HE_MSG_1", 
    "HE_MSG_2", 
    "HE_MSG_3", 
    "HE_MSG_4"
}
new g_SHeMessages[4][] =
{
    "SHE_MSG_1", 
    "SHE_MSG_2", 
    "SHE_MSG_3", 
    "SHE_MSG_4"
}
new g_HeadShots[7][] =
{
    "HS_MSG_1", 
    "HS_MSG_2", 
    "HS_MSG_3", 
    "HS_MSG_4", 
    "HS_MSG_5", 
    "HS_MSG_6", 
    "HS_MSG_7"
}
new g_teamsNames[4][] =
{
    "TERRORIST", 
    "CT", 
    "TERRORISTS", 
    "CTS"
}
public plugin_init()
{
    register_plugin("CS Misc. Stats", AMXX_VERSION_STR, "AMXX Dev Team")
    register_dictionary("miscstats.txt")
    register_event("TextMsg", "eRestart", "a", "2&#Game_C", "2&#Game_w")
    register_event("SendAudio", "eEndRound", "a", "2&%!MRAD_terwin", "2&%!MRAD_ctwin", "2&%!MRAD_rounddraw")
    register_event("RoundTime", "eNewRound", "bc")
    register_event("StatusValue", "setTeam", "be", "1=1")
    register_event("StatusValue", "showStatus", "be", "1=2", "2!0")
    register_event("StatusValue", "hideStatus", "be", "1=1", "2=0")
    new mapname[32]
    get_mapname(mapname, 31)
    if (equali(mapname, "de_", 3) || equali(mapname, "csde_", 5))
    {
        register_event("StatusIcon", "eGotBomb", "be", "1=1", "1=2", "2=c4")
        register_event("TextMsg", "eBombPickUp", "bc", "2&#Got_bomb")
        register_event("TextMsg", "eBombDrop", "bc", "2&#Game_bomb_d")
    }
    else if (equali(mapname, "cs_italy"))
    {
        register_event("23", "chickenKill", "a", "1=108", /*"12=106", */ "15=4")
        register_event("23", "radioKill", "a", "1=108", /*"12=294", */ "15=2")
    }
    
    g_center1_sync = CreateHudSyncObj()
    g_announce_sync = CreateHudSyncObj()
    g_status_sync = CreateHudSyncObj()
    g_left_sync = CreateHudSyncObj()
    g_bottom_sync = CreateHudSyncObj()
}
public plugin_cfg()
{
    new g_addStast[] = "amx_statscfg add ^"%s^" %s"
    
    server_cmd(g_addStast, "MultiKill", "MultiKill")
    server_cmd(g_addStast, "MultiKillSound", "MultiKillSound")
    server_cmd(g_addStast, "Bomb Planting", "BombPlanting")
    server_cmd(g_addStast, "Bomb Defusing", "BombDefusing")
    server_cmd(g_addStast, "Bomb Planted", "BombPlanted")
    server_cmd(g_addStast, "Bomb Defuse Succ.", "BombDefused")
    server_cmd(g_addStast, "Bomb Def. Failure", "BombFailed")
    server_cmd(g_addStast, "Bomb PickUp", "BombPickUp")
    server_cmd(g_addStast, "Bomb Drop", "BombDrop")
    server_cmd(g_addStast, "Bomb Count Down", "BombCountVoice")
    server_cmd(g_addStast, "Bomb Count Down (def)", "BombCountDef")
    server_cmd(g_addStast, "Bomb Site Reached", "BombReached")
    server_cmd(g_addStast, "Italy Bonus Kill", "ItalyBonusKill")
    server_cmd(g_addStast, "Last Man", "LastMan")
    server_cmd(g_addStast, "Knife Kill", "KnifeKill")
    server_cmd(g_addStast, "Knife Kill Sound", "KnifeKillSound")
    server_cmd(g_addStast, "Grenade Kill", "GrenadeKill")
    server_cmd(g_addStast, "Grenade Suicide", "GrenadeSuicide")
    server_cmd(g_addStast, "HeadShot Kill", "HeadShotKill")
    server_cmd(g_addStast, "HeadShot Kill Sound", "HeadShotKillSound")
    server_cmd(g_addStast, "Round Counter", "RoundCounter")
    server_cmd(g_addStast, "Round Counter Sound", "RoundCounterSound")
    server_cmd(g_addStast, "Killing Streak", "KillingStreak")
    server_cmd(g_addStast, "Killing Streak Sound", "KillingStreakSound")
    server_cmd(g_addStast, "Enemy Remaining", "EnemyRemaining")
    server_cmd(g_addStast, "Double Kill", "DoubleKill")
    server_cmd(g_addStast, "Double Kill Sound", "DoubleKillSound")
    server_cmd(g_addStast, "Player Name", "PlayerName")
    server_cmd(g_addStast, "First Blood Sound", "FirstBloodSound")
}
public client_putinserver(id)
{
    g_multiKills[id] = {0, 0}
    g_streakKills[id] = {0, 0}
}
public client_death(killer, victim, wpnindex, hitplace, TK)
{
    if (wpnindex == CSW_C4)
        return
    new headshot = (hitplace == HIT_HEAD) ? 1 : 0
    new selfkill = (killer == victim) ? 1 : 0
    if (g_firstBlood)
    {
        g_firstBlood = 0
        if (FirstBloodSound)
            play_sound("misc/kg/firstblood")
    }
    if ((KillingStreak || KillingStreakSound) && !TK)
    {
        g_streakKills[victim][1]++
        g_streakKills[victim][0] = 0
        if (!selfkill)
        {
            g_streakKills[killer][0]++
            g_streakKills[killer][1] = 0
            
            new a = g_streakKills[killer][0] - 3
            if ((a > -1) && !(a % 2))
            {
                new name[32]
                get_user_name(killer, name, 31)
                
                if ((a >>= 1) > 6)
                    a = 6
                
                if (KillingStreak)
                {
                    set_hudmessage(0, 100, 255, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1)
                    ShowSyncHudMsg(0, g_left_sync, g_KillingMsg[a], name)
                }
                
                if (KillingStreakSound)
                {
                    new file[32]
                    
                    format(file, 31, "misc/kg/%s", g_Sounds[a])
                    play_sound(file)
                }
            }
        }
    }
    if (MultiKill || MultiKillSound)
    {
        if (!selfkill && !TK)
        {
            g_multiKills[killer][0]++ 
            g_multiKills[killer][1] += headshot
            
            new param[2]
            
            param[0] = killer
            param[1] = g_multiKills[killer][0]
            set_task(4.0 + float(param[1]), "checkKills", 0, param, 2)
        }
    }
    if (EnemyRemaining)
    {
        new ppl[32], pplnum = 0
        new team = get_user_team(victim) - 1
        
        if (team >= 0 && team < 4)
            get_players(ppl, pplnum, "e", g_teamsNames[1 - team])
        
        if (pplnum)
        {
            new eppl[32], epplnum
            
            if (team >= 0 && team < 4)
            {
                get_players(eppl, epplnum, "ae", g_teamsNames[team])
                if (epplnum)
                {
                    new message[128], team_name[32]
                    set_hudmessage(255, 255, 255, 0.02, 0.85, 2, 0.05, 0.1, 0.02, 3.0, -1)
                    for (new a = 0; a < pplnum; ++a)
                    {
                        format(team_name, 31, "%L", ppl[a], (epplnum == 1) ? g_teamsNames[team] : g_teamsNames[team + 2])
                        format(message, 127, "%L", ppl[a], "REMAINING", epplnum, team_name)
                        ShowSyncHudMsg(ppl[a], g_bottom_sync, "%s", message)
                    }
                }
            }
        }
    }
    if (LastMan)
    {
        new cts[32], ts[32], ctsnum, tsnum
        
        get_players(cts, ctsnum, "ae", g_teamsNames[1])
        get_players(ts, tsnum, "ae", g_teamsNames[0])
        
        if (ctsnum == 1 && tsnum == 1)
        {
            new ctname[32], tname[32]
            
            get_user_name(cts[0], ctname, 31)
            get_user_name(ts[0], tname, 31)
            
            set_hudmessage(0, 255, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)
            ShowSyncHudMsg(0, g_center1_sync, "%s vs. %s", ctname, tname)
            
            play_sound("")
        }
        else if (!g_LastAnnounce)
        {
            new oposite = 0, team = 0
            
            if (ctsnum == 1 && tsnum > 1)
            {
                g_LastAnnounce = cts[0]
                oposite = tsnum
                team = 0
            }
            else if (tsnum == 1 && ctsnum > 1)
            {
                g_LastAnnounce = ts[0]
                oposite = ctsnum
                team = 1
            }
            if (g_LastAnnounce)
            {
                new name[32]
                
                get_user_name(g_LastAnnounce, name, 31)
                
                set_hudmessage(0, 255, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)
                ShowSyncHudMsg(0, g_center1_sync, "%s (%d HP) vs. %d %s%s: %L", name, get_user_health(g_LastAnnounce), oposite, g_teamsNames[team], (oposite == 1) ? "" : "S", LANG_PLAYER, g_LastMessages[random_num(0, 3)])
                
                if (!is_user_connecting(g_LastAnnounce))
                    client_cmd(g_LastAnnounce, "")
            }
        }
    }
    if (wpnindex == CSW_KNIFE && (KnifeKill || KnifeKillSound))
    {
        if (KnifeKill)
        {
            new killer_name[32], victim_name[32]
            
            get_user_name(killer, killer_name, 31)
            get_user_name(victim, victim_name, 31)
            
            set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1)
            show_hudmessage(0, "%L", LANG_PLAYER, g_KinfeMsg[random_num(0, 3)], killer_name, victim_name)
        }
        
        if (KnifeKillSound)
            play_sound("misc/kg/humiliation")
    }
    if (wpnindex == CSW_HEGRENADE && (GrenadeKill || GrenadeSuicide))
    {
        new killer_name[32], victim_name[32]
        
        get_user_name(killer, killer_name, 31)
        get_user_name(victim, victim_name, 31)
        
        set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1)
        
        if (!selfkill)
        {
            if (GrenadeKill)
                show_hudmessage(0, "%L", LANG_PLAYER, g_HeMessages[random_num(0, 3)], killer_name, victim_name)
        }
        else if (GrenadeSuicide)
            show_hudmessage(0, "%L", LANG_PLAYER, g_SHeMessages[random_num(0, 3)], victim_name)
    }
    if (headshot && (HeadShotKill || HeadShotKillSound))
    {
        if (HeadShotKill && wpnindex)
        {
            new killer_name[32], victim_name[32], weapon_name[32], message[128], players[32], pnum
            
            xmod_get_wpnname(wpnindex, weapon_name, 31)
            get_user_name(killer, killer_name, 31)
            get_user_name(victim, victim_name, 31)
            get_players(players, pnum, "c")
            
            for (new i = 0; i < pnum; i++)
            {
                format(message, 127, "%L", players[i], g_HeadShots[random_num(0, 6)])
                
                replace(message, 127, "$vn", victim_name)
                replace(message, 127, "$wn", weapon_name)
                replace(message, 127, "$kn", killer_name)
                
                set_hudmessage(100, 100, 255, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
                ShowSyncHudMsg(players[i], g_announce_sync, "%s", message)
            }
        }
        
        if (HeadShotKillSound)
        {
            client_cmd(killer, "spk misc/kg/headshot")
            client_cmd(victim, "spk misc/kg/headshot")
        }
    }
    if ((DoubleKill || DoubleKillSound) && !selfkill)
    {
        new Float:nowtime = get_gametime()
        
        if (g_doubleKill == nowtime && g_doubleKillId == killer)
        {
            if (DoubleKill)
            {
                new name[32]
                
                get_user_name(killer, name, 31)
                
                set_hudmessage(255, 0, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)
                ShowSyncHudMsg(0, g_center1_sync, "%L", LANG_PLAYER, "DOUBLE_KILL", name)
            }
            
            if (DoubleKillSound)
                play_sound("misc/kg/doublekill")
        }
        
        g_doubleKill = nowtime
        g_doubleKillId = killer
    }
}
public hideStatus(id)
{
    if (PlayerName)
    {
        ClearSyncHud(id, g_status_sync)
    }
}
public setTeam(id)
    g_friend[id] = read_data(2)
public showStatus(id)
{
    if (PlayerName)
    {
        new name[32], pid = read_data(2)
        
        get_user_name(pid, name, 31)
        new color1 = 0, color2 = 0
        
        if (get_user_team(pid) == 1)
            color1 = 255
        else
            color2 = 255
            
        if (g_friend[id] == 1)  // friend
        {
            new clip, ammo, wpnid = get_user_weapon(pid, clip, ammo)
            new wpnname[32]
            
            if (wpnid)
                xmod_get_wpnname(wpnid, wpnname, 31)
            
            set_hudmessage(color1, 50, color2, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01)
            ShowSyncHudMsg(id, g_status_sync, "%s -- %d HP / %d AP / %s", name, get_user_health(pid), get_user_armor(pid), wpnname)
        } else {
            set_hudmessage(color1, 50, color2, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01)
            ShowSyncHudMsg(id, g_status_sync, "%s", name)
        }
    }
}
public eNewRound()
{
    if (read_data(1) == floatround(get_cvar_float("mp_roundtime") * 60.0))
    {
        g_firstBlood = 1
        g_C4Timer = 0
        ++g_roundCount
        
        if (RoundCounter)
        {
            set_hudmessage(200, 0, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
            ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, "PREPARE_FIGHT", g_roundCount)
        }
        
        if (RoundCounterSound)
            play_sound("misc/kg/prepare")
        
        if (KillingStreak)
        {
            new appl[32], ppl, i
            get_players(appl, ppl, "ac")
            
            for (new a = 0; a < ppl; ++a)
            {
                i = appl[a]
                
                if (g_streakKills[i][0] >= 2)
                    client_print(i, print_chat, "* %L", i, "KILLED_ROW", g_streakKills[i][0])
                else if (g_streakKills[i][1] >= 2)
                    client_print(i, print_chat, "* %L", i, "DIED_ROUNDS", g_streakKills[i][1])
            }
        }
    }
}
public eRestart()
{
    eEndRound()
    g_roundCount = 0
    g_firstBlood = 1
}
public eEndRound()
{
    g_C4Timer = -2
    g_LastOmg = 0.0
    remove_task(8038)
    g_LastAnnounce = 0
}
public checkKills(param[])
{
    new id = param[0]
    new a = param[1]
    
    if (a == g_multiKills[id][0])
    {
        a -= 3
        
        if (a > -1)
        {
            if (MultiKill)
            {
                new name[32]
                
                get_user_name(id, name, 31)
                set_hudmessage(255, 0, 100, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1)
                
                if (a > 6)
                    a = 6
                
                ShowSyncHudMsg(0, g_left_sync, g_MultiKillMsg[a], name, LANG_PLAYER, "WITH", g_multiKills[id][0], LANG_PLAYER, "KILLS", g_multiKills[id][1], LANG_PLAYER, "HS")
            }
            
            if (MultiKillSound)
            {
                new sound[24]
                format(sound, 23, "misc/kg/%s", g_Sounds[a])
                play_sound(sound)
            }
        }
        g_multiKills[id] = {0, 0}
    }
}
public chickenKill()
    if (ItalyBonusKill)
        announceEvent(0, "KILLED_CHICKEN")
public radioKill()
{
    if (ItalyBonusKill)
        announceEvent(0, "BLEW_RADIO")
}
announceEvent(id, message[])
{
    new name[32]
    
    get_user_name(id, name, 31)
    set_hudmessage(255, 100, 50, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
    ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, message, name)
}
public eBombPickUp(id)
    if (BombPickUp)
        announceEvent(id, "PICKED_BOMB")
public eBombDrop()
    if (BombDrop)
        announceEvent(g_Planter, "DROPPED_BOMB")
public eGotBomb(id)
{
    g_Planter = id
    
    if (BombReached && read_data(1) == 2 && g_LastOmg < get_gametime())
    {
        g_LastOmg = get_gametime() + 15.0
        announceEvent(g_Planter, "REACHED_TARGET")
    }
}
public bombTimer()
{
    if (--g_C4Timer > 0)
    {
        if (BombCountVoice)
        {
            if (g_C4Timer == 30 || g_C4Timer == 20)
            {
                new temp[64]
                
                num_to_word(g_C4Timer, temp, 63)
                format(temp, 63, "^"vox/%s seconds until explosion^"", temp)
                play_sound(temp)
            }
            else if (g_C4Timer < 11)
            {
                new temp[64]
                
                num_to_word(g_C4Timer, temp, 63)
                format(temp, 63, "^"vox/%s^"", temp)
                play_sound(temp)
            }
        }
        if (BombCountDef && g_Defusing)
            client_print(g_Defusing, print_center, "%d", g_C4Timer)
    }
    else
        remove_task(8038)
}
public bomb_planted(planter)
{
    g_Defusing = 0
    
    if (BombPlanted)
        announceEvent(planter, "SET_UP_BOMB")
    
    g_C4Timer = get_cvar_num("mp_c4timer")
    set_task(1.0, "bombTimer", 8038, "", 0, "b")
}
public bomb_planting(planter)
    if (BombPlanting)
        announceEvent(planter, "PLANT_BOMB")
public bomb_defusing(defuser)
{
    if (BombDefusing)
        announceEvent(defuser, "DEFUSING_BOMB")
    
    g_Defusing = defuser
}
public bomb_defused(defuser)
    if (BombDefused)
        announceEvent(defuser, "DEFUSED_BOMB")
public bomb_explode(planter, defuser)
    if (BombFailed && defuser)
        announceEvent(defuser, "FAILED_DEFU")
public play_sound(sound[])
{
    new players[32], pnum
    get_players(players, pnum, "c")
    new i
    
    for (i = 0; i < pnum; i++)
    {
        if (is_user_connecting(players[i]))
            continue
        
        client_cmd(players[i], "spk %s", sound)
    }
}

Last edited by flyeni6; 02-18-2007 at 13:08.
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Locks
Senior Member
Join Date: Sep 2005
Old 02-18-2007 , 03:28   Re: some sounds arent working
Reply With Quote #2

Maybe because you don't have those sound files in your sound/misc folder?

I find it strange that these sounds aren't included in the AMXX download.
Locks is offline
Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 02-18-2007 , 09:12   Re: some sounds arent working
Reply With Quote #3

Quote:
Originally Posted by Locks View Post
Maybe because you don't have those sound files in your sound/misc folder?

I find it strange that these sounds aren't included in the AMXX download.
Likewise, when I first started running my server (back in I think 1.0), I had a hell of a time getting the sounds and I had to go around to other servers with the word "STATS" in their hostnames gathering them up 1 by 1. A little time consuming and stupid.
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flyeni6
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Join Date: Jun 2006
Location: CAli
Old 02-18-2007 , 13:00   Re: some sounds arent working
Reply With Quote #4

yea i have these sounds. its just that im running a DM server and once u get alot of kills it only keeps repeating
Quote:
"player" IS THE SHIT!!!
and it plays the sound holyshit

I tried changing it to dominating but either it wont work or i dont know what im doing
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