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Generating useless message


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- Billy The Kid -
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Join Date: Oct 2006
Old 12-28-2006 , 11:20   Generating useless message
Reply With Quote #1

I know this sounds stupid, but I need part of my plug-in to generate message, which doesn't have any effect on anything if possible... Basically a trash message... Or at least it doesn't have much effect...

Also, it would be nice that message is relatively short

So, if you have an idea write down some code here...
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Zenith77
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Join Date: Aug 2005
Old 12-28-2006 , 12:43   Re: Generating useless message
Reply With Quote #2

client_print();
server_print();
log_amx();
write_file();

??
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- Billy The Kid -
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Join Date: Oct 2006
Old 12-28-2006 , 14:02   Re: Generating useless message
Reply With Quote #3

Not functions, litteraly messages, Ammox, TextMsg, ResetHUD etc.
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[ --<-@ ] Black Rose
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Join Date: Sep 2005
Location: Stockholm, Sweden.
Old 12-28-2006 , 15:24   Re: Generating useless message
Reply With Quote #4

Why would you possibly need a message that doesn't do anything?
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- Billy The Kid -
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Join Date: Oct 2006
Old 12-28-2006 , 16:00   Re: Generating useless message
Reply With Quote #5

That's why I said -> it seems stupid...

I have reasons, nothing important to mention here... just help me if you can...
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Old 12-28-2006, 16:01
- Billy The Kid -
This message has been deleted by - Billy The Kid -. Reason: Accidently two same messages
[ --<-@ ] Black Rose
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Old 12-28-2006 , 16:39   Re: Generating useless message
Reply With Quote #7

Why do you need it if it doesn't do a shit?
I dunno if there is any?
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XxAvalanchexX
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Join Date: Oct 2004
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Old 12-28-2006 , 18:49   Re: Generating useless message
Reply With Quote #8

You could use some of the CZ singleplayer messages, though I don't remember their names or arguments. Or you could send a temp entity effect outside of the map (so that no one can view it).
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- Billy The Kid -
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Join Date: Oct 2006
Old 12-28-2006 , 20:03   Re: Generating useless message
Reply With Quote #9

Hm... that with temp entity isn't such a bad idea, but where to put such entity since coordinates that would be outside one map may not be outside other... I had another idea, to send message that has same values as present state of something it's suppose to change, or if there is some message that updates information but won't be noticed (like you suggested with temp entity) or that is normal to be updated from time to time (not triggered by anything except time). Do you know anything that might be similar to this?
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Old 12-29-2006, 05:39
[ --<-@ ] Black Rose
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