|
Senior Member
|

12-17-2006
, 09:06
Need help with this plugin
|
#1
|
hej , Mateo10 made this plugin for me i requested it. Its called santa mod. everyone will have a santa model and a machine gun .(machine gun is also a custom model) the terror team has a red glow and the ct team got a blue glow. They are suposed to have 250hp,200AP and double speed but the only thing that works is the glow thing with the terrorist team.This is the code that mateo made for me. Can someone helpme plz.
Code:
#include <amxmodx>
#include <fakemeta>
#include <cstrike>
#include <fun>
new g_PlayerModel[] = "models/christmas_santa.mdl"
new g_WeaponVModel[] = "models/santa_v_m249.mdl"
new g_WeaponWModel[] = "models/santa_w_m249.mdl"
new g_RoundStartSound[] = "sound/hohoho.wav"
new g_Switch, g_BulletSpeed
public plugin_init() {
register_plugin("Christmas Santa", "0.1", "MaTTe")
g_Switch = register_cvar("cs_enable", "1")
g_BulletSpeed = register_cvar("cs_bulletspeed", "450")
register_event("CurWeapon", "switch_weaponmodel", "b", "CSW_M249")
register_event("HLTV", "round_start", "a", "1=0", "2=0")
register_event("ResetHUD", "switch_playermodel", "be")
register_logevent("round_end", 2, "1=Round_End")
}
public round_start(id) {
emit_sound(0, CHAN_AUTO, g_RoundStartSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
santa(id)
}
public santa(id) {
if(!get_pcvar_num(g_Switch))
return PLUGIN_HANDLED
set_user_health(id, 250)
set_user_armor(id, 200)
if((pev(id, pev_button) & IN_ATTACK)) {
bullet_slowdown(id)
}
return PLUGIN_CONTINUE
}
public bullet_slowdown(id) {
new clipTemp, ammoTemp, wpnid = get_user_weapon(id, clipTemp, ammoTemp)
if(wpnid==CSW_HEGRENADE || wpnid==CSW_SMOKEGRENADE || wpnid==CSW_C4 || wpnid==CSW_FLASHBANG
|| wpnid==CSW_KNIFE || wpnid==CSW_VEST || wpnid==CSW_VESTHELM)
return PLUGIN_HANDLED
new Float:viewOfs[3], Float:vOrigin[3], Float:vAngle[3]
pev(id, pev_origin, vOrigin)
pev(id, pev_view_ofs, viewOfs)
vOrigin[0] += viewOfs[0]
vOrigin[1] += viewOfs[1]
vOrigin[2] += viewOfs[2]
pev(id, pev_v_angle, vAngle)
vOrigin[0] += ( floatcos(vAngle[1], degrees) * floatcos(vAngle[0], degrees) ) * 26.0
vOrigin[1] += ( floatsin(vAngle[1], degrees) * floatcos(vAngle[0], degrees) ) * 26.0
vOrigin[2] += ( floatsin(vAngle[0], degrees) * -1.0 ) * 26.0
vAngle[0] *= -1.0
new NewEnt = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
set_pev(NewEnt, pev_classname, "santaBullet")
set_pev(NewEnt, pev_flags, wpnid)
engfunc(EngFunc_SetModel, NewEnt, "models/shell.mdl")
new Float:VecMins[3] = {-1.0, -1.0, -1.0}
new Float:VecMaxs[3] = {1.0, 1.0, 1.0}
set_pev(NewEnt, pev_mins, VecMins)
set_pev(NewEnt, pev_maxs, VecMaxs)
engfunc(EngFunc_SetOrigin, NewEnt, vOrigin)
set_pev(NewEnt, pev_angles, vAngle)
set_pev(NewEnt, pev_solid, SOLID_BBOX)
set_pev(NewEnt, pev_movetype, MOVETYPE_FLY)
set_pev(NewEnt, pev_owner, id)
new Float:fNewVelocity[3]
velocity_by_aim(id, get_pcvar_num(g_BulletSpeed), fNewVelocity)
set_pev(NewEnt, pev_velocity, fNewVelocity)
return PLUGIN_CONTINUE
}
public switch_playermodel(id) {
new team[32]
get_user_team(id, team, 31)
if(equal(team, "TERRORIST")) {
cs_set_user_model(id, g_PlayerModel)
set_user_rendering(id, kRenderFxGlowShell, 155, 0, 0, kRenderGlow, 155)
} else if(equal(team, "COUNTER_TERRORIST")) {
cs_set_user_model(id, g_PlayerModel)
set_user_rendering(id, kRenderFxGlowShell, 0, 0, 155, kRenderGlow, 155)
}
}
public switch_weaponmodel(id) {
new wpnid, clip, ammo = get_user_weapon(id, clip, ammo)
if(wpnid==CSW_M249) {
set_pev(id, pev_viewmodel2, g_WeaponVModel)
set_pev(id, pev_viewmodel2, g_WeaponWModel)
}
}
public plugin_precache() {
precache_model(g_PlayerModel)
precache_model(g_WeaponWModel)
precache_model(g_WeaponVModel)
precache_sound(g_RoundStartSound)
}
__________________
Read the rules before posting something stupid: click here
Any questions about amxx PM me
|
|