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Muzzle in rehlds not work.


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krisztian2
Junior Member
Join Date: Feb 2019
Old 12-26-2021 , 15:37   Muzzle in rehlds not work.
Reply With Quote #1

Dear Scripters!

This plugin in rehlds engine not work. But in default engine this work.
What's the problem with this?
The entity is not equal with iEnt.
Code:
#include <amxmodx>
#include <engine>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>

#define PLUGIN_NAME                    "New MuzzleFlash"
#define PLUGIN_VERSION                "Alpha"
#define PLUGIN_AUTHOR                "WPMG Team"

// ?????? ? ??????
#define get_bit(%1,%2)        (%1 & (1 << (%2 & 31)))
#define set_bit(%1,%2)        %1 |= (1 << (%2 & 31))
#define reset_bit(%1,%2)    %1 &= ~(1 << (%2 & 31))

new g_bitsMuzzleFlash;

new g_iEntity;

new const spriteok[][] = {
{"sprites/Red/muzzleflash1.spr" },
};

public plugin_precache()
{
    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR);
    
	for(new i=0;i< sizeof(spriteok);i++)
	{
    precache_model(spriteok[i]);
    }
    
}

public plugin_init()
{
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_ak47", "WEAPON__PrimaryAttack_Post", 1);
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m4a1", "WEAPON__PrimaryAttack_Post", 1);
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_awp", "WEAPON__PrimaryAttack_Post", 1);
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_deagle", "WEAPON__PrimaryAttack_Post", 1);
    
    register_forward(FM_AddToFullPack, "CPlayer__AddToFullPack_post", 1);
    
    register_forward(FM_CheckVisibility, "CEntity__CheckVisibility");
	g_iEntity = create_entity("info_target");
	
}

public CEntity__CheckVisibility(iEntity, pSet)
{
    if (iEntity != g_iEntity)
        return FMRES_IGNORED;
    
    forward_return(FMV_CELL, 1);
    
    return FMRES_SUPERCEDE;
}

public WEAPON__PrimaryAttack_Post(iEntity)
{
    new iPlayerID = get_pdata_cbase(iEntity, 41, 4);

    if(!cs_get_weapon_silen(iEntity)){
    set_bit(g_bitsMuzzleFlash, iPlayerID);
	}
	else{
	return;
	}
}

public CPlayer__AddToFullPack_post(esState, iE, iEnt, iHost, iHostFlags, iPlayer, pSet)
{
    if (iEnt != g_iEntity){ //The problem is different entity.
        return;
	}
    
    if (get_bit(g_bitsMuzzleFlash, iHost))
    {
        set_es(esState, ES_Frame, float(random_num(0, 2)));
            
        set_es(esState, ES_RenderMode, kRenderTransAdd);
        set_es(esState, ES_RenderAmt, 255.0);
        
        reset_bit(g_bitsMuzzleFlash, iHost);
    }
	new fgy[32];
	fgy[iHost] = get_user_weapon(iHost);
	if(fgy[iHost] == CSW_AK47 || fgy[iHost] == CSW_M4A1 || fgy[iHost] == CSW_AWP || fgy[iHost] == CSW_FAMAS || fgy[iHost] == CSW_M4A1){
    entity_set_model(g_iEntity, spriteok[0]);
	}
	entity_set_float(g_iEntity, EV_FL_scale, 0.2);
    entity_set_int(g_iEntity, EV_INT_rendermode, kRenderTransTexture);
    entity_set_float(g_iEntity, EV_FL_renderamt, 0.0);
    set_es(esState, ES_Skin, iHost);
    set_es(esState, ES_Body, 1);
    set_es(esState, ES_AimEnt, iHost);
    set_es(esState, ES_MoveType, MOVETYPE_FOLLOW);
}
krisztian2 is offline
Shadows Adi
AlliedModders Donor
Join Date: Aug 2019
Location: Romania
Old 12-26-2021 , 17:40   Re: Muzzle in rehlds not work.
Reply With Quote #2

In CPlayer__AddToFullPack_post try to verifiy the "iE" because that is an entity too, maybe it's what you want.

PHP Code:
public CPlayer__AddToFullPack_post(esStateiEiEntiHostiHostFlagsiPlayerpSet)
{
    
server_print("iE: %d; iEnt: %d; g_iEntity: %d"iEiEntg_iEntity);
    if (
iEnt != g_iEntity){ //The problem is different entity.
        
return;
    }
    
    if (
get_bit(g_bitsMuzzleFlashiHost))
    {
        
set_es(esStateES_Framefloat(random_num(02)));
            
        
set_es(esStateES_RenderModekRenderTransAdd);
        
set_es(esStateES_RenderAmt255.0);
        
        
reset_bit(g_bitsMuzzleFlashiHost);
    }
    new 
fgy[32];
    
fgy[iHost] = get_user_weapon(iHost);
    if(
fgy[iHost] == CSW_AK47 || fgy[iHost] == CSW_M4A1 || fgy[iHost] == CSW_AWP || fgy[iHost] == CSW_FAMAS || fgy[iHost] == CSW_M4A1){
    
entity_set_model(g_iEntityspriteok[0]);
    }
    
entity_set_float(g_iEntityEV_FL_scale0.2);
    
entity_set_int(g_iEntityEV_INT_rendermodekRenderTransTexture);
    
entity_set_float(g_iEntityEV_FL_renderamt0.0);
    
set_es(esStateES_SkiniHost);
    
set_es(esStateES_Body1);
    
set_es(esStateES_AimEntiHost);
    
set_es(esStateES_MoveTypeMOVETYPE_FOLLOW);

And post the messages printed out in your console.
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Shadows Adi is offline
krisztian2
Junior Member
Join Date: Feb 2019
Old 12-26-2021 , 17:44   Re: Muzzle in rehlds not work.
Reply With Quote #3

Here the results:
Code:
iE: 60; iEnt: 60; g_iEntity: 33
iE: 61; iEnt: 61; g_iEntity: 33
iE: 64; iEnt: 64; g_iEntity: 33
iE: 65; iEnt: 65; g_iEntity: 33
iE: 66; iEnt: 66; g_iEntity: 33
krisztian2 is offline
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