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help me remove the error


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jonny1990
Senior Member
Join Date: Apr 2020
Old 06-23-2020 , 14:17   help me remove the error
Reply With Quote #1

help remove the error when a new round starts and money appears over your head, the server immediately shuts down


Code:
#include <amxmodx>
#include <fakemeta>
#include <engine>
#include <cstrike>

#define DISPLAY_MONEY	1
#define DISPLAY_WEAPONS	1
#define DISPLAY_DOLLARSIGN	1
#define DISPLAY_ARROW	1

#define	PLUGIN	"SHOWEQUIPS"
#define VERSION	"1.4"
#define AUTHOR	"DaniwA"

#if DISPLAY_MONEY
#define NUMBER_OF_SPRITES	5
new userSpr[33][NUMBER_OF_SPRITES];
new tmpstr[6];
new value[2];
#endif

#if DISPLAY_WEAPONS
#define NUMBER_OF_WEAPTYPES	7
new const Float:Pistols[6] = {1.0,10.0,11.0,16.0,17.0,26.0};
new const Float:Rifles[18] = {3.0,5.0,7.0,8.0,12.0,13.0,14.0,15.0,18.0,19.0,20.0,21.0,22.0,23.0,24.0,27.0,28.0,30.0};
new userWeap[33][NUMBER_OF_WEAPTYPES];
new armor;
new weapons;
#endif

#if DISPLAY_DOLLARSIGN
new userDSign[33];
#endif

#if DISPLAY_ARROW
new userArrow[33];
#endif

new bool:NewRound;
new Float:userOrig[33][3];
new iPlayers[32], count;

public plugin_precache(){
#if DISPLAY_MONEY
	precache_model("sprites/10000.spr");
	precache_model("sprites/1000.spr");
	precache_model("sprites/100.spr");
	precache_model("sprites/10.spr");
	precache_model("sprites/1.spr");
#endif
#if DISPLAY_WEAPONS
	precache_model("sprites/weap.spr");
	precache_model("sprites/weap2.spr");
#endif
#if DISPLAY_DOLLARSIGN
	precache_model("sprites/cash.spr");
#endif
#if DISPLAY_ARROW
	precache_model("sprites/arrow.spr");
#endif
	}

public plugin_init(){
	register_plugin(PLUGIN,VERSION,AUTHOR);
	NewRound = true;
	register_event("HLTV", "event_new_round", "a", "1=0", "2=0");
	}

public event_new_round(){
	remove_task(9678);
	remove_ents();
	NewRound = true;
	set_task(get_cvar_float("mp_freezetime"),"remove_ents",9678);
	set_task(0.2,"display_info",4563,"",0,"b");
	}

public remove_ents(){
	remove_task(4563);
	for(new i; i<33; i++){
#if DISPLAY_MONEY
		for(new e; e<NUMBER_OF_SPRITES; e++)
			if(userSpr[i][e])
				remove_entity(userSpr[i][e]);
#endif
#if DISPLAY_WEAPONS
		for(new e; e<NUMBER_OF_WEAPTYPES; e++)
			if(userWeap[i][e])
				remove_entity(userWeap[i][e]);
#endif
#if DISPLAY_DOLLARSIGN
		if(userDSign[i])
			remove_entity(userDSign[i]);
#endif
#if DISPLAY_ARROW
		if(userArrow[i])
			remove_entity(userArrow[i]);
#endif
		}
	}

public display_info(){

	if (NewRound)
		get_players(iPlayers, count, "ah");

	for(new c; c<count; c++){

		if(!is_user_alive(iPlayers[c]) || !is_user_connected(iPlayers[c]) || cs_get_user_team(iPlayers[c]) == CS_TEAM_SPECTATOR){
			if(!NewRound){
#if DISPLAY_MONEY
				drawsprite(userSpr[iPlayers[c]][4],iPlayers[c],"sprites/10000.spr",1.0,34.0,0,0,255,0);
				drawsprite(userSpr[iPlayers[c]][3],iPlayers[c],"sprites/1000.spr",1.0,34.0,0,0,255,0);
				drawsprite(userSpr[iPlayers[c]][2],iPlayers[c],"sprites/100.spr",1.0,34.0,0,0,255,0);
				drawsprite(userSpr[iPlayers[c]][1],iPlayers[c],"sprites/10.spr",1.0,34.0,0,0,255,0);
				drawsprite(userSpr[iPlayers[c]][0],iPlayers[c],"sprites/1.spr",1.0,34.0,0,0,255,0);
#endif
#if DISPLAY_DOLLARSIGN
				drawsprite(userDSign[iPlayers[c]],iPlayers[c],"sprites/cash.spr",1.0,34.0,0,0,255,0);
#endif
#if DISPLAY_ARROW
				drawsprite(userArrow[iPlayers[c]],iPlayers[c],"sprites/arrow.spr",1.0,34.0,0,255,255,0);
#endif
#if DISPLAY_WEAPONS
				drawsprite(userWeap[iPlayers[c]][0],iPlayers[c],"sprites/weap.spr",Pistols[0],50.0,0,255,255,0);
				drawsprite(userWeap[iPlayers[c]][1],iPlayers[c],"sprites/weap.spr",Rifles[0],50.0,0,255,255,0);
				drawsprite(userWeap[iPlayers[c]][2],iPlayers[c],"sprites/weap.spr",4.0,50.0,0,255,255,255);
				drawsprite(userWeap[iPlayers[c]][3],iPlayers[c],"sprites/weap.spr",25.0,50.0,0,255,255,255);
				drawsprite(userWeap[iPlayers[c]][4],iPlayers[c],"sprites/weap.spr",9.0,50.0,0,255,255,255);
				drawsprite(userWeap[iPlayers[c]][5],iPlayers[c],"sprites/weap2.spr",1.0,50.0,0,0,0,255);
				drawsprite(userWeap[iPlayers[c]][6],iPlayers[c],"sprites/weap2.spr",3.0,50.0,0,0,0,255);
#endif
				}
			continue;
			}

		if (NewRound){
#if DISPLAY_MONEY
			for(new i; i<NUMBER_OF_SPRITES; i++)
				userSpr[iPlayers[c]][i]=create_entity("env_sprite");
#endif
#if DISPLAY_WEAPONS
			for(new i; i<NUMBER_OF_WEAPTYPES; i++)
				userWeap[iPlayers[c]][i]=create_entity("env_sprite");
#endif
#if DISPLAY_DOLLARSIGN
			userDSign[iPlayers[c]]=create_entity("env_sprite");
#endif
#if DISPLAY_ARROW
			userArrow[iPlayers[c]]=create_entity("env_sprite");
#endif
			}
	
#if DISPLAY_MONEY
		for (new x; x < NUMBER_OF_SPRITES; x++){
			arrayset(tmpstr, 0, sizeof tmpstr);
			num_to_str(cs_get_user_money(iPlayers[c]), tmpstr, charsmax(tmpstr))
			value[0]=tmpstr[x];
			value[1]=0;
			
			if(!tmpstr[x]){
				switch(x){
					case 0: drawsprite(userSpr[iPlayers[c]][4],iPlayers[c],"sprites/10000.spr",1.0,34.0,0,0,255,0);
					case 1: drawsprite(userSpr[iPlayers[c]][3],iPlayers[c],"sprites/1000.spr",1.0,34.0,0,0,255,0);
					case 2: drawsprite(userSpr[iPlayers[c]][2],iPlayers[c],"sprites/100.spr",1.0,34.0,0,0,255,0);
					case 3: drawsprite(userSpr[iPlayers[c]][1],iPlayers[c],"sprites/10.spr",1.0,34.0,0,0,255,0);
					case 4: drawsprite(userSpr[iPlayers[c]][0],iPlayers[c],"sprites/1.spr",1.0,34.0,0,0,255,0);
					}
				continue;
				}
				
			switch(x){
				case 0: drawsprite(userSpr[iPlayers[c]][4],iPlayers[c],"sprites/10000.spr",floatstr(value),34.0,255,0,255,0);
				case 1: drawsprite(userSpr[iPlayers[c]][3],iPlayers[c],"sprites/1000.spr",floatstr(value),34.0,255,0,255,0);
				case 2: drawsprite(userSpr[iPlayers[c]][2],iPlayers[c],"sprites/100.spr",floatstr(value),34.0,255,0,255,0);
				case 3: drawsprite(userSpr[iPlayers[c]][1],iPlayers[c],"sprites/10.spr",floatstr(value),34.0,255,0,255,0);
				case 4: drawsprite(userSpr[iPlayers[c]][0],iPlayers[c],"sprites/1.spr",floatstr(value),34.0,255,0,255,0);
				}
			}
#endif
#if DISPLAY_DOLLARSIGN
		drawsprite(userDSign[iPlayers[c]],iPlayers[c],"sprites/cash.spr",1.0,34.0,255,0,255,0);
#endif
#if DISPLAY_ARROW
		drawsprite(userArrow[iPlayers[c]],iPlayers[c],"sprites/arrow.spr",1.0,34.0,255,255,255,0);
#endif
#if DISPLAY_WEAPONS
		weapons = pev(iPlayers[c], pev_weapons);
		
		for(new i; i < sizeof Pistols; i++)
			if(weapons & 1<<floatround(Pistols[i])){
				drawsprite(userWeap[iPlayers[c]][0],iPlayers[c],"sprites/weap.spr",Pistols[i],50.0,255,255,255,0);
				goto jmp1;
				}
		drawsprite(userWeap[iPlayers[c]][0],iPlayers[c],"sprites/weap.spr",Pistols[0],50.0,0,255,255,0);
		jmp1:

		for(new i; i < sizeof Rifles; i++)
			if(weapons & 1<<floatround(Rifles[i])){
				drawsprite(userWeap[iPlayers[c]][1],iPlayers[c],"sprites/weap.spr",Rifles[i],50.0,255,255,255,0);
				goto jmp2;
				}
		drawsprite(userWeap[iPlayers[c]][1],iPlayers[c],"sprites/weap.spr",Rifles[0],50.0,0,255,255,0);
		jmp2:
		
		if(weapons & 1<<CSW_HEGRENADE)
			drawsprite(userWeap[iPlayers[c]][2],iPlayers[c],"sprites/weap.spr",4.0,50.0,255,255,255,255);
		else
			drawsprite(userWeap[iPlayers[c]][2],iPlayers[c],"sprites/weap.spr",4.0,50.0,0,255,255,255);
		
		if(weapons & 1<<CSW_FLASHBANG)
			drawsprite(userWeap[iPlayers[c]][3],iPlayers[c],"sprites/weap.spr",25.0,50.0,255,255,255,255);
		else
			drawsprite(userWeap[iPlayers[c]][3],iPlayers[c],"sprites/weap.spr",25.0,50.0,0,255,255,255);
		
		if(weapons & 1<<CSW_SMOKEGRENADE)
			drawsprite(userWeap[iPlayers[c]][4],iPlayers[c],"sprites/weap.spr",9.0,50.0,255,255,255,255);
		else
			drawsprite(userWeap[iPlayers[c]][4],iPlayers[c],"sprites/weap.spr",9.0,50.0,0,255,255,255);

		cs_get_user_armor(iPlayers[c],CsArmorType:armor);
		if(armor == 2)
			drawsprite(userWeap[iPlayers[c]][5],iPlayers[c],"sprites/weap2.spr",2.0,50.0,255,0,0,255);
		else if(armor == 1)
			drawsprite(userWeap[iPlayers[c]][5],iPlayers[c],"sprites/weap2.spr",1.0,50.0,255,0,0,255);
		else
			drawsprite(userWeap[iPlayers[c]][5],iPlayers[c],"sprites/weap2.spr",1.0,50.0,0,0,0,255);

		
		if(weapons & 1<<CSW_C4)
			drawsprite(userWeap[iPlayers[c]][6],iPlayers[c],"sprites/weap2.spr",3.0,50.0,255,0,0,255);
		else if(cs_get_user_defuse(iPlayers[c]))
			drawsprite(userWeap[iPlayers[c]][6],iPlayers[c],"sprites/weap2.spr",4.0,50.0,255,0,0,255);
		else
			drawsprite(userWeap[iPlayers[c]][6],iPlayers[c],"sprites/weap2.spr",3.0,50.0,0,0,0,255);

#endif
		}
	NewRound = false;
	}

drawsprite(ent,player,str[],Float:frame,Float:offset,render,r,g,b){

//		if(!is_user_alive(player) || !is_user_connected(player) || cs_get_user_team(player) == CS_TEAM_SPECTATOR)
//			return;

		if (NewRound){		
			engfunc(EngFunc_SetModel, ent, str);
			set_pev(ent, pev_movetype, MOVETYPE_NOCLIP);
			set_pev(ent, pev_framerate, 1.0)
			set_pev(ent, pev_scale, 0.3)
			}

		set_pev(ent, pev_frame, frame)
		set_rendering(ent, kRenderFxNone, r, g, b, kRenderTransAdd, render)
		pev(player, pev_origin, userOrig[player]);
		userOrig[player][2] += offset;
		set_pev(ent, pev_origin, userOrig[player]);
		}
jonny1990 is offline
ZaX
Senior Member
Join Date: Jan 2015
Old 06-23-2020 , 15:13   Re: help me remove the error
Reply With Quote #2

check server logs when it crashes
ZaX is offline
jonny1990
Senior Member
Join Date: Apr 2020
Old 06-23-2020 , 15:36   Re: help me remove the error
Reply With Quote #3

Quote:
Originally Posted by ZaX View Post
check server logs when it crashes
they are clean, there are no errors
jonny1990 is offline
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 06-23-2020 , 21:02   Re: help me remove the error
Reply With Quote #4

You'll probably need to look at the console while it crashes. If you're missing an item that needs precached, it will crash the server and print to console but will not write to a log file.

So, make sure that you have all the required files. If you don't have them all, disable the features for which you don't have the files and recompile.
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