Quote:
Originally Posted by Ghosted
About first question try that ham forward otherwise use FM_SetModel but that Item_Drop says it is calling when player dies. (Checked in ReGameDLL & Drop function removes that item after a while).
About second, when you pick up weaponbox, it dissapears and you getting packed weapon entity & after drop this entity is re-packed into new weaponbox entity before someone picks it up. WeaponBoxEntity != PickedWeaponFromWeaponBoxEntity
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FM_SetModel worked, thanks.
I just wanted to know that after you drop a weapon it becomes a weaponbox, I'm aware that a weapon_* entity and weaponbox aren't the same. Thanks
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